StingRay information 22302 glöps
- general:
- level: gloperator
- personal:
- cdcs:
- cdc #1: Desert Dream by Kefrens
- cdc #2: Roots 2.0 by Sanity
- cdc #3: mortality by Tulou [web]
- cdc #4: Psycho Killer by Spaceballs [web]
- cdc #5: Rampage by The Electronic Knights
- cdc #6: C42 by Juliet+Case
- cdc #7: Remix by Limited Edition
- cdc #8: Megascroll by Timecircle
- cdc #9: Metropolice by Ghostown & Rave Network Overscan [web]
- 256b MS-Dos TCTRONIC by Abaddon [web]
- Nice music for the size and neat color changes.
- rulezadded on the 2017-09-10 21:05:46
- 4k Windows Dauerumlauf by Hardread [web]
- Not sure if this worked correctly but I only got static pictures. The tune is very nice though.
- isokadded on the 2017-09-10 18:09:12
- cracktro Commodore 64 Girl in Town Intro by Genesis Project [web]
- Looks and sounds nice.
- rulezadded on the 2017-09-10 17:43:29
- cracktro Commodore 64 Laxity Intro #75 (Simple '88) by Laxity
- Nice logo but pretty simple indeed.
- isokadded on the 2017-09-10 17:03:09
- 256b MS-Dos Pool patrol by Digimind
- Super cute and awesome!
- rulezadded on the 2017-09-10 13:21:49
- cracktro Commodore 64 Stunt Car Racer by Orion
- What Sir_Lucas said. :) Game was ace on the C64 as well!
- rulezadded on the 2017-09-08 20:34:01
- 4k procedural graphics Amiga OCS/ECS serenity by DreamWeb
- Well, it's done in 4k which was the goal. IMHO it doesn't matter how "large" the picture originally or even in crunched form is.
- isokadded on the 2017-09-08 12:43:31
- 4k procedural graphics Amiga OCS/ECS serenity by DreamWeb
- Excellent as usual! :)
- rulezadded on the 2017-09-07 22:30:16
- demo Windows FIGHT 21XX by Jumalauta [web]
- Nice one, cool music and excellent greetings part.
- rulezadded on the 2017-09-07 20:45:50
- demo Amiga OCS/ECS Meadows by Rift
- It has indeed timing problems on faster machines. These are easy to fix though.
Fell: Change your WaitVBL routine so that it will always wait for the desired line, also in those cases where the effect needs almost no time to execute on fast machines. This can be achieved by waiting for the rasterline and adding a second loop which then makes sure the beam is not on the same raster line anymore. This will avoid the "effect rushes through the VBI" problem.
I.E.:
.loop
move.l $dff004,d0
and.l #$1ff00,d0
cmp.l #303<<8,d0
bne.b .loop
.loop2
move.l $dff004,d0
and.l #$1ff00,d0
cmp.l #303<<8,d0
beq.b .loop2 - isokadded on the 2017-09-07 13:40:52
account created on the 2004-05-20 12:43:45
