ROG_VF information 308 glöps
- general:
- level: user
- personal:
- first name: Robert
- last name: Smith
- cdcs:
- cdc #1: Elysium by Sanity
- cdc #2: Unknown Territory by Axis
- demo Amiga OCS/ECS Cube-O-Matic by Spreadpoint [web]
- comment on Photon's post from 2018-06-30. (Hejsan! Hur är läget? Hälsningar till Sverige).
Slow? Why? Can you specify that a bit further? I hope you won't mind that I don't know a better cube [from that time] that is
- consisting of images with 4 bpls and 72x72 px (if I remember correctly)
- having a perspective
- showing color fading of surfaces that are moving away from the viewer
- free of pixel gaps
Technically, it is a tidbit for me, though I have never scrutinized the code (too lazy and too much awe to do so ;-) ).
On the other hand, I heard rumors of a swiftly rotating texture mapped rectangle done by Niclas Thissel on the Atari ST. And I think this was even before Buddha's release. The only thing I know is that he prepared the image beforehand, that is one pixel became one byte in which the bitplane information were lined up; sounds somehow chunky to me.
Does anyone know more about that or have even seen it? - rulezadded on the 2020-10-17 12:48:21
- demo Amiga OCS/ECS Blittermiracle by Brainstorm [web]
- I can remember this one. Nice to watch it again. Rob Rose knew to persuade the Amiga to produce appealing output. In particular, I like the "raster electron microscope" part and the "sphere" at the end. Of course, I also do appreciate the texture mapped 3D cube and the idea of having engaged the Blitter. But it does have some flaws. (In order to brag a little ...) I coded such a texture mapped 3D cube (processor based) myself almost 30 years ago, but like the one from Brainstrom it neither had a perspective nor was it running at a decent speed in comparison to Buddha's or Musashi's; I was not aware of Bresenham's line drawing algorithm at that time - not to mention the improved versions thereof. Maybe the usage of a larger sinus table with 1/4deg steps would have compensated and hushed up that a bit. Moreover, the cube revealed what I call "pixel gaps" (= left out pixels in between) at certain angles, probably due to rounding errors. Hence, I never felt the urge to release it. But now I disgress a bit and come astray - sorry for that!
Despite those minor points of criticism, Blitter Miracle is a true milestone and big thumbs up for Rob Rose's brainstorming idea and pioneering realization of a texture mapped 3D cube. - rulezadded on the 2020-10-15 12:58:18
- demo Amiga OCS/ECS Little megademo by Storm
- Oops, looks like I missed a couple of releases from STROM in the past. I must confess, I like what I see. Very innovative and refreshing ideas. I have to confess I was not aware of Jackal (Chris?). Shame on me. I will include him in my "hall of fame" of talented coders. In case you are reading this: What is the secret behind your star wars scroller? ROG likes star wars scroller. ROG likes green. ROG likes good code. ROG confused . . . must stop now.
- rulezadded on the 2020-10-12 15:29:10
- cracktro Amiga OCS/ECS Interceptor by Unit A
- I reckon this intro must have been among the first ones I came across on my good old A500. I like the design and the mystic feeling it conveys. Despite the fact that not so much is happening on the screen I always had the impression that the individuals behind this production were smart heads who knew fairly well what they were doing. A couple of days ago, I read up some background information about Unit A on Exotica (written by Diz - who, by the way, hides his light under a bushel) . . . and yes, the former members of Unit A are smart! It would have been great to make your acquaintance back in the late 80s / early 90s. Conclusion: Unit A and this intro are legendary!
- rulezadded on the 2020-10-09 13:33:45
- intro Amiga OCS/ECS Chessboard by Sanity
- referring to Stingray's question from 2006-09-15:
Panther was first as I have already pointed out on Musashi's flashtro site many, many years ago. I only copied the effect and even the design of the intro in my adolescent boldness (or should I rather say dumbness?). Therefore folks, please give your "thumbs up" to Panther's work instead of voting for my equivalent that I have done for VF! Thank you very much. - rulezadded on the 2020-09-02 11:33:21
- cracktro Amiga OCS/ECS Borodino by vision factory & The Company
- I just want to thank spearWOLF, the best coder I knew in person,
for i) having drawn the nice vectorbobs and ii) his frank and
constructive but also strict and devastating opinions on my work. - rulezadded on the 2020-07-15 18:06:24
- demo Amiga OCS/ECS Unknown Territory by Axis
- music is also clean
- isokadded on the 2005-12-02 09:47:39
- demo Amiga OCS/ECS Unknown Territory by Axis
- cool ideas and crackerjack forever
- isokadded on the 2005-11-22 09:37:24
- demo Amiga OCS/ECS Global Trash by The Silents [web]
- yeep, the music is great (is der Hammer !!!!)
- isokadded on the 2005-11-18 16:06:48
- demo Amiga OCS/ECS The Wooow Demo by Spreadpoint [web]
- really nice bob movements
- isokadded on the 2005-11-18 14:10:57
account created on the 2005-07-06 14:48:40
