pestis information 478 glöps
![big avatar](https://content.pouet.net/avatars/tete.gif)
- general:
- level: user
- personal:
- first name: Veikko
- last name: Sariola
- 256b MS-Dos size the fate by Sensenstahl [web]
- sensenstyle!
- rulezadded on the 2024-02-11 22:33:49
- 256b MS-Dos Computer Fantasies by wamma [web]
- oh! it's a vm :) probably didn't pay off in the end, but nice to see people attempting crazy stuff.
- rulezadded on the 2024-02-11 22:33:27
- 256b MS-Dos Mariana (multiprocessor intro teaser) by Jin X
- what's on screen is a bit tech demo, but oh boy what crazyness have you unlocked
- rulezadded on the 2024-02-11 22:31:20
- 256b Atari Lynx BubbleUniverse4LynxV2 by 42Bastian [web]
- bubble universe is the new STNICCC ;) but it's still very cool and nice to see how it changes from platform to platform
- rulezadded on the 2024-02-11 22:30:23
- 1k JavaScript formas by Brainlez Coders!
- back to unz and flashing lights after last night's arty farts ;)
- isokadded on the 2024-02-11 20:45:36
- 128b MS-Dos LOVE4C by Napalm
- very good use of CGA palette and nice variations.
- rulezadded on the 2024-02-11 12:33:16
- 128b MS-Dos MINDTRVL by Napalm
- I like the rhythmic music in the background, the XOR-pattern is a bit of a bummer , but the effect is otherwise nice!
- rulezadded on the 2024-02-11 12:31:42
- 512b TIC-80 Super Zombie
- I'll thumb this one even though I was credited because I really did not know anything about it beforehand. Great stuff!
- rulezadded on the 2024-02-11 12:30:25
- 256b TIC-80 hellschreiber
- I liked this one. Simple concept, but the BW and interesting patterns makes it much better.
- rulezadded on the 2024-02-11 12:25:17
- 256b procedural graphics MS-Dos balrog by Brainlez Coders!
- Quote:
Thanks for the commented source and the shader prototype.
I like how you've modified the sdf shader techniques to work well on the x87.
Yeah that we like 90% of the work: coming up with fractals that are doable on x87. Inkblots is another variant from the same ideas. Then I used shadertoy to find something I liked in the fractal (I got actually lucky: I found the thing pretty early on, near to where I started looking; all the later searches resulted nothing quite as good). Then there was the boring part of making it in x86asm; I was happy that I didn't have to compromise too much on compared to what was in the original shader when rounding the constants. - isokadded on the 2024-02-11 12:16:37
account created on the 2013-10-05 22:59:25