Heaven/TQA information 801 glöps
- general:
- level: user
- personal:
- demo Atari XL/XE Arsantica by Desire [web]
- Just to give non atarians some insights
Btw. Demo imho shows off why Lucasfilm Atari games stood out of the crowed... They used and combined all Atari features cleverly so did I.
There are NO new school tricks involved... All out of the box features:
- mode10 - 9 color mode for desire logo 4:1 aspect ratio
- mode9 for the raycaster and using sprite overlays (16 shade mode)
- unlimited bobs... 96x58 full screen in again mode10
- 160x240 4 col screen with some sprite overlays (no Raster irqs)
- loading scroller using VBL only
- planet screen mixing gr.15 4col panels with sprite underplays with mode9 and multicolor PMs overlays left/right. (Main inspiration Star Raiders 2) Shaking done with altering display list. 160x240 resolution. Planet appearing with altering display list, same scrolling and distorting of the planet surface... For Amiga coders display list=copper list
- battleship 4 color in charmode. Simple color cycling for engine fire. Shaking with Hscrol and Vscrol. 2 multicolor sprite comets
- 3d warp tunnel mixing again same modes like the surface part. No shaking here because no CPU time left to run it in 50 fps. Mixing 4 col 160x mode with 16 shade mode. Square pixel 4:4 done via display list.
- 160x96 realtime radial bitmap fire with Sprite scroller. Mirroring done via hardware = copper list ;)
- flickering 160x240 4 col corridor with random color changes
Alien who did the gfx wanted to use 3 colors only for all artwork. On a 256 col machine... So don't blame me ;)
I am just telling that to show how clever you can do nice looking games etc by only using build in features when having good artists. And of course the msx done by BeWu which was written exclusively for the demo.
While watching the revision videos... Well... When strollers appear I am loading next part. I am using 128kb ram banks to preload stuff like ram disk. Each fx would run on 64k machine.
Last but not least.... Why no irq loader. On A8 it is not easy to have stuff running esp music while loading because pokey who does I/o needs 2 sound channels for serial interrupts. And I played around with using XXLs track loader but failed as I am using low ram. Means $0800 ff. and XXL has a boot loader which can handle such low ram but uses OS disk routines and therefor no music while loading possible. More info http://xxl.atari.pl
Inspiration sources from my side:
- axelay on snes
- Electra glide
- koronis rift by lucasfilm
- rescue on fractious intro by lucasfilm
- star raiders 2
- turrican 2 intro - isokadded on the 2014-04-21 22:36:56
- demo Atari XL/XE Arsantica by Desire [web]
- http://youtu.be/eY_YsoR11d8 with better encoding and having all voices in the last part msx.
- isokadded on the 2014-04-20 22:11:23
- 4k Windows State: Moss by Desire [web]
- Well done! I like it... :)
- rulezadded on the 2014-04-20 19:44:02
- demo Atari XL/XE Arsantica by Desire [web]
- @oswald thx. I had no transitions and the used loader does not allow music while loading... ;) but sequel planned. You know what we are discussing at formatwar.net ;)
Interesting that the realtime radial fire is the most advanced part ;) - isokadded on the 2014-04-20 17:12:10
- demo Atari XL/XE Arsantica by Desire [web]
- And here YouTube http://youtu.be/qE-UrcmsbeU
- isokadded on the 2014-04-20 16:25:28
- 16k Atari XL/XE RebbStars by Paradise [web] & JAC! [web]
- Well done and thx for help!
- rulezadded on the 2014-04-20 16:24:43
- demo Atari XL/XE Arsantica by Desire [web]
- Yesterday we presented our latest demo for 130XE. Here is a video of the competition version only as I will release final next couple of days. I simply forgot the credits scroller in the end
Code: heaven
Gfx: alien, bokanoid, jac, lowlife, premium, no-xs
Msx: bewu, triace
Tools used:
wudsn, mads, rmt, g2f, xboot128 by xxl, turbo basic XL
Would be a nice game - isokadded on the 2014-04-20 15:47:25
- 256b procedural graphics Atari XL/XE Mona by Ilmenit
- well done... and I can feel your pain...
- rulezadded on the 2014-04-13 19:48:58
- demo Atari XL/XE 15 Shades Of Grey by Cosine [web]
- great stuff, TMR... and fresh blood in POKEY scene :)
missing little bit colors... :D and that COS is doing TWISTORs ;) well... and KEFREN bars... welcome back the 90s :D - rulezadded on the 2014-03-17 09:00:51
- demotool Linux Windows Android RECOIL
- thx Fox... I assumed you are planning OSX ;)
- isokadded on the 2014-02-27 15:32:51
account created on the 2005-09-30 22:08:09
