Zavie information 1321 glöps
- general:
- level: user
- personal:
- portals:
- slengpung: pictures
- cdcs:
- cdc #1: 1995 by Kewlers [web] & mfx [web]
- cdc #2: Jesus Christ Motocross by Nature [web] & Traktor [web]
- cdc #3: The Lacquerer by Higher Lyrics [web]
- cdc #4: Insight In An Unseizable World by Cocoon [web]
- cdc #5: VX2 by Spectrals [web]
- demo Windows Shapeshift by Cocoon [web]
- The final clearly improves over the party version. The comments some have made on the Blade Runner scene vs demoish shapes stand, although the possibilities offered by your GI are really cool. In this one I especially like the hot shapes.
- rulezadded on the 2016-12-30 13:27:51
- demo invitation Windows Evolve by Schengen Allstars
- Ominous dfox is ominous. <3
Good job everyone! - rulezadded on the 2016-12-29 04:55:18
- demo Windows Variform 3 by Ekspert

- isokadded on the 2016-12-01 14:18:17
- 64k Windows Elysian by Logicoma [web]
- Wow, I really wouldn't be able to tell this is a 64k's soundtrack. Standards are getting high...
Very nice otherwise; must have been quite a trippy soothing experience on big screen. - rulezadded on the 2016-10-26 15:41:11
- demo Windows Dark Gods by Gaspode
- There is a lot to learn and inspiration to get from this nice self contained prod. It's not going wild on the effects, but what it does, it does right, with that very recognizable Gaspode style.
I have one criticism to make though: the direction is flawless up until the title screen, but then it alternates scenes done equally well with scenes that feel a lot less inspired. The beginning of the "time" part for example, with the spike balls, is nowhere near on par with some of the other scenes. Moreover, I don't see a relation between the words and the visuals.
On performance side, this works fine for most of the demo, but the spike balls scene is noticeably sluggish, and the "life" part falls to single digit fps on my machine, which completely breaks immersion. Out of curiosity I had a quick look with RenderDoc, and apparently the ribbons are the biggest offender, due to having way too much polygons (over 1.4 million vertices, really? :D). What makes the spike balls scene heavy seems to be the high number of drawcalls in the color passes #2 and #10. I hope that can be fixed in a final.
Greetings to you too, keep it up the good work. :) - rulezadded on the 2016-10-19 14:37:10
- demo Windows Super Medium by Still [web]
- Nice camera work in the ships scene. Otherwise, hardest greetings to read to date.
The inclusion of the logs in the zip is a funny peak into Pixtur's creation world. :) - isokadded on the 2016-10-16 08:55:06
- 4k Windows Rhodium by Alcatraz [web]
- The visuals look nice and all but... honestly I had trouble looking at them because the whole time I was too busy paying attention to how good the soundtrack is. I don't remember ever hearing this level of quality in a 4k before.
Back to visuals, I agree with some of ferris' criticism. The visuals are very good but not great, and they lack a direction to tie the whole thing together and sell it. - rulezadded on the 2016-10-04 15:35:12
- demo Windows The Experiment by Digital Dynamite [web]
- A modern looking demo that runs (mostly) smoothly on a GTX650.
That experiment is definitely a success. - rulezadded on the 2016-09-12 15:11:38
- invitation PICO-8 PICO-8 Jam #1 Invite
- Less drama, more thumbs.
- rulezadded on the 2016-09-03 14:16:14
- demo Windows Solarstorm by Hoodlum [web]
- On the one hand lots of content, an interesting design (I'm not sure ray marching is the best choice, but the mix of 3d scenes with manga plates works quite well in my opinion), and a good self contained story.
On the other hand, a lack of consistency and polishing, commercial material, and tomaes' comment.
Piggy. - isokadded on the 2016-09-03 12:59:44
account created on the 2009-04-14 10:50:22
