mrdoob information 1775 glöps
- general:
- level: user
- personal:
- first name: ricardo
- last name: cabello
- portals:
- demozoo: profile
- cdcs:
- cdc #1: hplus by Halcyon
- cdc #2: Kasparov by Elitegroup [web]
- cdc #3: STS-02: Electric Kool-Aid by Synesthetics
- cdc #4: cdak by Quite & orange
- cdc #5: numb res by Carillon & Cyberiad [web] & Fairlight [web]
- 1k Flash flaxor by Mr.doob [web]
- @ascodefabrik:
Did you? I never saw a fullscreen BitmapData being updated at that speed, sorry if there were lots of them out there already :S - isokadded on the 2008-07-18 18:14:55
- 1k Flash flaxor by Mr.doob [web]
- @xiaomega:
flashdevelop (windows ide) and flex sdk (compiler)
- isokadded on the 2008-07-18 18:12:30
- 1k Flash flaxor by Mr.doob [web]
- @shiva:
Coming from you, I'll believe it ;) Actually, thanks for the snippet, I really want to start toying with flash 10. - isokadded on the 2008-07-18 11:44:50
- 1k Flash flaxor by Mr.doob [web]
- hehe, nice! :D
- isokadded on the 2008-07-17 19:32:50
- 1k Flash flaxor by Mr.doob [web]
- Why would you try to decompile it if you have the actual source code on the .nfo? :P Interesting tho :)
- isokadded on the 2008-07-17 16:29:25
- 1k Flash flaxor by Mr.doob [web]
- bitmap.rotation ++; LOL!
- sucksadded on the 2008-07-17 16:14:49
- 1k Flash flaxor by Mr.doob [web]
- @p01:
It also has to handle if the user resizes the screen to create a new bitmapData at that resolution and stuff like that. The effect is not optimised, you could take it down to 500bytes, but then people would complain that when they resize the browser the effect stops or doesn't update. You know.
@gargaj:
(x+t) ^ (y+t) * t - isokadded on the 2008-07-17 15:46:22
- 1k Flash flaxor by Mr.doob [web]
- @auld2:
You got it! :D - isokadded on the 2008-07-17 15:41:38
- 1k Flash flaxor by Mr.doob [web]
- @mic_:
The code it's on the nfo file. It doesn't really have anything special apart that it's the first time I've seen flash rendering pixels into a bitmap bigger than 256x256.
@preacher:
I don't consider it a bug at all, I test a lot of combinations, and this one was the one I liked the most :) - isokadded on the 2008-07-17 15:31:36
- 1k Flash flaxor by Mr.doob [web]
- This was mainly a performance test. After testing different ways for drawing pixels, I found out that I was just missing the lock(), unlock() methods. Having them on place it's amazing how fast the flash raster can go (compared to my 20fps at 512x256 tests).
- isokadded on the 2008-07-17 15:13:54
account created on the 2000-07-06 12:15:43
