Tjoppen information 629 glöps
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- demo VIC 20 Robotic Liberation by Pers' Wastaiset Produktiot [web]
- Haven't thumbed this up yet -> thumb
The voice synthesis is a neat hack. The text seems to be what makes it work - rulezadded on the 2011-08-16 01:09:29
- demo MacOSX Intel Do not forget to save! by Slightly Educated Bastards
- I'm tempted to give a motivational/partyprod thumb, but it was a bit meh. Piggy I guess
- isokadded on the 2011-08-15 15:41:43
- 4k Atari VCS Nyantari 2600 by Tjoppen
- JAC!: I assume you mean LDX ZP,Y - there's no LDA ZP,Y. Also, with four bytes to spare there's no room for another table in RAM.
Reusing color values for ENAx is a good idea for future prods - this time I needed to set HMBL though, meaning the lower bits in that table were free for ENABL.
In retrospect I think it would have been possible do P1's job using the playfield and careful timing, freeing it up for use as a nicer tail.
superplek: Haha :) - isokadded on the 2011-08-15 13:01:30
- 4k Atari VCS Nyantari 2600 by Tjoppen
- BiTL: "Burn in hell"? That's pretty harsh
numtek, m0d: <3
It turns out that drawing Nyan Cat on the VCS is fairly tricky. This thing uses all graphic objects the TIA is able to produce, including the missiles and ball for the tail, left edge and cherries on the tart.
The cherries were the last thing to go in, since I didn't have enough CPU time to change COLUPF to red and back to blue without messing something up, and still have time to read/write the HMBL/ENABL values.
As for the music, its rapid pace seems to help mask how wonderfully out of tune everything is. I attenuated some of the nastier notes, especially in the bass line. Oh, and the bass and drums have to share the second channel of course :)
Youtube (should be added my a moderator shortly)
Here's hoping this meme won't be horribly stale in 2012 :) - isokadded on the 2011-08-15 04:27:20
- 8k demo Atari VCS Doctor by Trilobit [web]
- One of these days I'll figure out how that damn plasma works.. Thumbs up!
- rulezadded on the 2011-08-15 03:51:04
- demo Windows Platonic Love by .fail Enterprises
- funkdoobiest: Could you paste the Ogre.log somewhere? It should be in the same folder as the exe.
- isokadded on the 2011-08-13 14:05:01
- 64k NES/Famicom Mind Control Trilogy Preview by Bilotrip [web]
- Looks like a poor attempt at VQ (really bad codebook). I've done better using a simple K-means implementation, with color (never finished though).
Try using a simpler decoder and have the encoder count the number of cycles spent in the decoder ("time spent where" can be rate-distortion optimized). - sucksadded on the 2011-08-10 22:55:08
- 4k Windows Coder Porn! by Archee [web]
- I watched it for the physics
- rulezadded on the 2011-08-06 21:53:15
- game Windows The Lair of Xar by Calistar
- A bit boring. All fights seem winnable by just holding down the button.
Could use more variation in monsters and levels, but OK I guess. I guess I'm used to nethack which has a bit more depth :) - isokadded on the 2011-08-06 13:55:47
- game Windows Dungeon by The Tribe
- Seem unfinished.
Randomly spawning with the first guy having a really slow attack is annoying.
As is having to click the attack buttons instead of using the number keys.
Only one kind of monster (AFAIKT, got to level seven or so). - sucksadded on the 2011-08-06 13:03:36
account created on the 2011-05-08 12:15:30
