Photon information 1624 glöps
- general:
- level: user
- personal:
- first name: Henrik
- last name: Erlandsson
- cdcs:
- cdc #1: Hardwired by Crionics & The Silents [web]
- cdc #2: Vector All Times by Tristan Lorach
- cdc #3: Ikadalawampu by Loonies [web]
- cdc #4: eihwaz by Hedj & Schafft
- intro Amiga OCS/ECS HäpyCarva #72 by Da Jormas [web]
- Love da Jormas and the demo is ok, but... if this was a test to see if gabber for long enough creates a joke or ruins the joke, you succeeded. In ruining the joke. Cos that's how horrible gabber is. :)
- isokadded on the 2015-05-23 00:13:17
- 64k Windows A Valid Reason Against Having a Demotool by Ümlaüt Design [web] & Digital Dynamite [web]
- .
- sucksadded on the 2015-05-22 23:44:05
- intro invitation Amiga OCS/ECS Beg'n'Bribe by Amiga Birthday Committee
- To another dekade of Dekadence :)
- rulezadded on the 2015-05-19 00:06:51
- demo Windows pb05: ZipHorse by Poo-Brain [web]
- Do it right. Either twerk properly or go full tunnel effect, don't take the middle road and clip... But far be it from me to be a naysayer, especially when the satire is so well made! :D
- rulezadded on the 2015-05-18 23:45:35
- demo Windows Beyond the walls of Eryx by Andromeda Software Development [web]
- It's static in nature and the prose creates a disconnect. I usually like ASD demos a lot, but not this one. Sorry.
- isokadded on the 2015-04-30 01:23:03
- demo MS-Dos 8088 MPH by Hornet [web] & CRTC & Desire [web]
- Trixter: Yes, the thumb down was unfair to the other work. You didn't announce that part or the other such parts as data replay exercises, though. And that's fine. It's unfair to call them just exercises after release and write-ups after that work, and strange that you should.
I take it back, we should all do nothing but write generators of single-cased code lumps that play data lumps. After all, nothing else will use the platform fully. But that's not good effects. That's cynical and desperate effects.
So I take it back again. I think there's every reason to never go full cynic, and to promote creative, native effects. On that note: really good Wayne bars! - isokadded on the 2015-04-26 18:30:50
- 64k Windows on by Mercury [web]
- Hm :'( wanted to thumb this up, but can't run it.
Had to disable the antivirus, np. Starts fine but loader bar hangs halfway through, no specific error message, just the usual "Stopped responding".
Win 7 x64, 7970, G3258.
I think you just have to test it on Win 7 and you'll find the error. Or give me advice so I can run it :) - isokadded on the 2015-04-25 00:26:19
- demo MS-Dos 8088 MPH by Hornet [web] & CRTC & Desire [web]
- Yes, you have carefully set the rotation values to generate ~45 frames of data and wrap, so you can run each object anim 3-6 times before switching. Don't want to make it too obvious now do we.
And after all, it's only for the compo, not for vector lovers, so it only has to last so long.
Animation players are the great platform equalizers, aren't they? Make demoshock to scener brain.
Sorry, animation-presented-as-effect equals thumb down for me. - sucksadded on the 2015-04-25 00:08:53
- 64k Windows Offscreen Colonies by Conspiracy [web]
- The scenes are basically very visually pleasing and well designed "photos", and the music is tight and well made, though not engaging, it fits.
Demoish style is there and greetings as scenes is well conceived.
I wouldn't mind showing this to non-sceners as what can be done within a 64K limit.
Maybe I was looking for some cool scene or effect and was let down. Still, the quality deserves a thumb - perhaps that, too, were in the project specifications. - rulezadded on the 2015-04-24 23:38:41
- demo Amiga OCS/ECS Planet Rocklobster by Oxyron [web]
- Axis: The prod as a whole still wins out, despite "going Spaceballs" ;) cos it also had impressive real-time parts with really good code, not that I judge only based on code. You can be sure I thumb down animation-presented-as-effect if that's not the case.
It's also 'just info' cos far from all know what the platform can and can't do in real-time, and animation players are just too tempting and easy, compared to a real-time 3D engine doing the tie fighter tunnel in half the fps. If the info is not there, that coder would be perceived as not as good, which is untrue. - isokadded on the 2015-04-24 23:07:53
account created on the 2007-01-01 18:46:25
