kb_ information 1578 glöps
- general:
- level: user
- personal:
- first name: T.
- last name: H.
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: PROTOZOA by Kewlers [web]
- cdc #2: V2 Synthesizer System by Farbrausch [web]
- cdc #3: Unclear Throat by Pluisje
- cdc #4: Edge of Disgrace by Booze Design
- cdc #5: Absolute Territory by Prismbeings
- 64k cracktro Windows hoodlum cracktro #1 by Hoodlum [web] & Tristar & Red Sector Inc. [web] & Paradox
- The Hoodlum logo won't show up here (i get a white rectangle, perhaps some texture format not supported?)
Apart from this minor nuisance and the fact that I somehow refuse to consider the 1992 Amiga era the epitome of screen design: Great little cracktro.
- rulezadded on the 2004-11-05 15:39:40
- 64k Windows fresh! by Fairlight [web]
- smash: eg. the Intel ExtremeGraphics 915 (which you'll find on every second mobo in the near future, so it will be not too uncommon) which is in my (Intel sponsored ;) work PC at the moment.
The thing fully supports PS2.0 and is somewhere between a GFFX5200 and 5600 speedwise, but it has no vertex pipeline at all. D3D can only be used in software vertex processing mode (which doesn't prohibit using pixel shaders at all, no "emulation" necessary).
The only differences I encountered were that you had to specify software vertexprocessing, and most importantly fill out those "StartIndex" and "VertexCount" fields of DrawIndexedPrimitive() correctly - otherwise every call will transform the whole vertex buffer instead of the small piece that you're actually using... which is dead slow.
But at least on my P4HT 3.4 it's way faster than a GF5200 even with software VP. - isokadded on the 2004-11-02 21:05:51
- 64k Windows fresh! by Fairlight [web]
- smash: then try D3DCREATE_SOFTWARE_VERTEXPROCESSING if HWVP didn't work. Thats like all you have to do.
Besides from that: after watching it on a workmate's PC i must say this rocks. Nice fast ambient occlusion lighting algo. Music was cool, overlay texts were a bit too wannabe-orange for me tho. Have to second Shane in this regard.
- rulezadded on the 2004-11-02 17:36:52
- 64k Windows fresh! by Fairlight [web]
- Damn, I want SWVP fallbacks, at least until my company gives me a new gfx card ;)
(yep, again, there ARE cards with full ps2.0 support but no vertex pipeline at all) - isokadded on the 2004-11-02 13:46:35
- musicdisk Commodore 64 New York Tokyo by Salva Mea [web]
- Heinmukk has come a quite long way - honestly, as I heard his tunes the first time somewhen in the 90s I said "damn, this guy sucks". But this is way, way beyond it, I really like his matured style which surprisingly didn't lose its innocence at all. Strange. But it definitely caught me.
And next time please use fonts in full resolution. We've got sprites and $D016 for this, you know ;) - rulezadded on the 2004-10-26 11:46:31
- demo Windows Eight scenes of human life by Traction [web]
- Great Cubes.
Oh, and ripping music still sucks. On the other hand... can I really give a thumb down to THIS guy:

... ? No. - rulezadded on the 2004-09-29 18:04:59
- demo MS-Dos Wild 8088 Corruption by Hornet [web]
- Sunnyboy: the sound comes out of a Soundblaster 2.0 or Pro... luckily Dosbox as well as WinXP can emulate that stuff ;)
Anyway, great stuff. Hooray for oldschool skills without oldschool crap-affinity! - rulezadded on the 2004-09-27 12:16:43
- 64k Windows Seen As FR-019 by wiCkeDz
- the v2m was the original one from fr-019 - you can hear that I've changed lots of the synth's parameters over the last years as it definitely doesn't sound like it was supposed to.
- isokadded on the 2004-09-20 22:43:41
- demo Windows little ball of water by Outracks [web]
- kusma: Get a clue. There are actually cards capable of PS2.0 but lacking hardware vertex processing. Like eg. the newer Intel ExtremeGraphics models.
... which I happen to have to use in my work PC ATM. - isokadded on the 2004-09-20 15:26:20
- demo Windows little ball of water by Outracks [web]
- "Failed to create stuff".
And also here, please provide a software vertex processing fallback, it's only ONE friggin' line of code, damnit.
- isokadded on the 2004-09-20 14:06:29
account created on the 2000-12-22 04:12:07
