sagacity information 796 glöps
- demo invitation Windows Lobotomia 2002 Invitation by Haujobb & mfx [web]
- Droid, I think both are equally valid.
- isokadded on the 2001-11-14 21:04:49
- intro Windows Marsik by Razor 1911 [web]
- Someone said it was well-designed because that person was a member of Razor.
- isokadded on the 2001-11-13 22:52:39
- 64k Windows Physikaine by Chanka [web]
- Whoopsie. I thought he was talking about the crap framerate.
Anyway, my opinion still stands. - isokadded on the 2001-11-13 14:50:48
- 64k Windows Physikaine by Chanka [web]
- I pretty much agree with Ile that the physics are not especially realistic and that the colours could be more carefully chosen. I disagree with him with the lightyears/sec thing simply because lightyears measure distance instead of time.
Oh well, it was the first 64k by those guys so I guess I can sort of forgive them. - isokadded on the 2001-11-13 13:12:12
- intro Windows Marsik by Razor 1911 [web]
- Dear GOD this is boring. And uninteresting.
- sucksadded on the 2001-11-12 17:56:24
- 64k Windows drastik by bypass [web]
- sort of okay, not better or worse than unik's intro.
- isokadded on the 2001-11-12 17:54:57
- 64k Windows mother, mother my eyes hurt by Haujobb
- macaw, NOTHING seems to work on your setup :)
- isokadded on the 2001-11-11 19:52:33
- 64k Windows mother, mother my eyes hurt by Haujobb
- I appreciate the concept, but watching a voxelscape for 4 minutes is a bit much. Oh well, it's still more interesting than the intros released at Dialogos, for instance.
- isokadded on the 2001-11-11 18:42:08
- demo Windows De Profundis by kolor [web]
- People comparing this to Kasparov should be shot (or at least looked at angrily). While it may be 'just another scene replayer' the fact that it actually MEANS something is something I respect.
We have enough demos with shallow and empty flashy colours as it is. - rulezadded on the 2001-11-10 14:14:15
- 64k Windows discoranger doublemint by unik [web]
- lator, render to texture is slow because the textures aren't swizzled in the videocard's memory resulting in lots of caching problems (=slow rendering) and switching rendertargets is slower than it should be as well.
oh yes, btw, nice intro. - isokadded on the 2001-11-08 22:23:34
account created on the 2000-09-07 19:48:59
