Starchaser information 1081 glöps
- general:
- level: user
- personal:
- first name: Alastair
- last name: McBain
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Behind the Curtain by United Force [web] & Digital Dynamite [web]
- cdc #2: muoto by Traction [web] & Brainstorm [web]
- cdc #3: Blitzgewitter by Titan [web]
- cdc #4: Optical Circuit by 0x4015
- demo Linux Windows Secret Rooms
- Whoa. Wow.
So yeah, some of it is a bit disconnected, like teleporting to somewhere new, but that hasn't stopped other great demos before. :)
The kaleidoscope stuff was great, as well as the hexagon pixels, and the bit inside the room with the shiny floor that moved objects through space with holes in it. (Whatever you call that.)
If there was any music sync, it seemed kinda arbitrary though. So if you're going for that, I'd make it seem a little more intentional in the future. Slightly felt like a show to some music, as opposed to a show involving music.
However, plenty of fresh stuff and things well done. Plus ++ because I like Mikael Fyrek. :) - rulezadded on the 2014-03-28 20:01:58
- demo JavaScript Holly by Cabbibo [web]
- Quote:
by cabbibo:
I can't wait to make one of these that isn't pure horseshit.
Aw come on, this is way better than my first two prods. :) Sometimes you just get put in a compo with tough competition. I'd keep at it. - rulezadded on the 2014-03-27 21:26:35
- game Commodore 64 2048 by Triad [web]
- Quote:
by baah:
I only played once to this puzzle... My question is: At a certain moment is it possible to put random numbers so that the puzzle cannot be solved, whatever the user plays?
I don't think you could say for certain unless the board was really full already. I think the chance of winning decreases the more full the board is and where your larger numbers are. If the remaining empty part of the board doesn't have enough room to build the kinds of numbers needed to match the nearest accessible larger numbers you will fail. Otherwise it's just more likely you won't make it.
I say this because someone wrote an automatic (min-max alpha-beta pruning, iirc.) solver for this game from any state and the author stated it only has ~90% chance of winning. :)
Hope this helps, if at all. - isokadded on the 2014-03-27 03:02:01
- 1k Windows flash! by ocha [web]
- Very nice.
- rulezadded on the 2014-03-26 20:45:00
- demo Windows Telos by Portal Process
- Visuals are nice, but I'm thumbing it up for the soundtrack. :)
- rulezadded on the 2014-03-26 06:18:14
- demo Windows Track One by Fairlight [web]
- Aha, the butterflies did fly backwards in parts! Kinda seemed like it. Anyway, didn't detract from it at all. Very well done.
- rulezadded on the 2014-03-26 06:16:42
- game Commodore 64 2048 by Triad [web]
- Whoops. That was supposed to be accompanied by a thumb.
(Also, yes, I see I typed "you" twice.) - rulezadded on the 2014-03-26 05:12:10
- game Commodore 64 2048 by Triad [web]
- Quote:
by g0blinish:
no
Don't you you have something better you could be doing with your time?
Again, props for doing it. Graphics look decent. - isokadded on the 2014-03-26 05:11:31
- game ZX Enhanced 2048 game for ATM
- Quote:
by g0blinish:
and yeah - doesn't woork on my Pentagon. crapgame is for ATM!=Spectrum.
For one, it does say in the title it is for ATM. ZX Spectrum is the closest category Pouet has for such productions. Second, you shouldn't downvote solely because it doesn't work on your system. If you have a real reason not to like a demo or reasons it needs improvement, say so. Please don't use it as a vehicle to continue your arbitrary feud against other people who just want to share things they like doing. It makes you look like lame boor who has nothing better to do with his time.
That said, I played the original web version of this game and it took me a week to finally beat it. Quite addicting. While the concept isn't original and I don't have an ATM to try it on, it looks decent so I can at least give props for doing it on a more constrained platform. - rulezadded on the 2014-03-26 05:09:49
- procedural graphics Windows TDF4 (7 Lines GLSL)
- Pretty.
wysiwtf: Even so, it's still only ~569 bytes (not counting comments). :) - rulezadded on the 2014-03-25 21:28:14
account created on the 2013-04-01 02:08:31
