M64 information 5 glöps
- general:
- level: user
- personal:
- first name: Mario
- last name: Schallner
- demo Linux MacOS pxlv by Fantastic 4 Cracking Group
- Quote:
There is a clear and obvious difference between auto-ripping by prompt and writing and reusing a tool in multiple prods.
I also disagree with the sentiment of "40 years ago it was real achievements": Today's achievements are just as real, it's just vibeslopping some shit prod really isn't one.
true to be fair. I exaggerated. Was about coding or not. At leas I like it. This was an AI contest. My experiment was how far I can bring claude code to produce something at least I like, with a lib wrote, in the limits of a terminal. - isokadded on the 2026-08-18 20:43:29
- demo Linux MacOS pxlv by Fantastic 4 Cracking Group
- Quote:
fuck AI, it doesn't belong in the scene or anywhere else
Best would be to not answer. This is the sand in the head stance. I right - u not.
So what is the scene, do you see it in danger? My stance on AI is:
I wrote the rendering engine myself. I wrote a game on it, I know how to do things. Here AI is a time-saver. I did also write a plasma for example, when the engine formerly was in c++.
I can do scrollers, subpixel speeds, etc. But I can also ask AI - write the scroller "engine", then direct it on specifics. Or flash out the plasma algo. Saves me typing, iterate faster. I can concentrate on the details, just need not manually do all myself.
The distinction is the sound: it would have taken me weeeks to track a soundtrack and I like experimenting with suno. To see how capable this is. Then I took the mp3, fits the topic of the compo.
I could also say fuck web, fuck shaders, fuck 3d engines.
Cause 40 years ago it was real achievements - rasterbars, rastersplits, open borders, sprite multiplexers, fast scrolling, new colormodes, fld, dycp, you name it.
Todays computers are so capable - where is the craft now? What are you trying to defend? When one writes an engine himself to make 64k demos/intros - and then uses the tool to make an intro that is an achievement. Re-using the tool over and over - then is just ... putting different data into it. So where is the craft, where is the work?
I think today you can only judge creativity - when it is not about artifical constraints like size constraints. Where is the difference to using a tool (3d engine) vs letting ai code that routines for you? You are just operating textures, effect parameters, etc, but are _also_ not coding.
AI can be a tool to assist - just like your 3d engine. You are using both, not writing them. In this sense AI is a valid tool imho. - isokadded on the 2026-08-16 21:45:08
- demo Linux MacOS pxlv by Fantastic 4 Cracking Group
- ah forgot: it runs best in a fast terminal. on mac I used kitty, ghostty - and on linux kitty. any decent terminal it will run smooth. the ubuntu default one is quite slow, the video at assembly was recorded using the ubuntu standard terminal.
- isokadded on the 2026-08-13 18:24:28
- demo Linux MacOS pxlv by Fantastic 4 Cracking Group
- just a note: this is running in the terminal - had written an ansi pixel half block rendering engine 2 yrs ago. the demo uses it and was written using claude code.
- isokadded on the 2026-08-13 18:15:48
account created on the 2019-06-27 11:59:00
