zajc information 59 glöps
- general:
- level: user
- personal:
- first name: Marin
- last name: Saric
- portals:
- demozoo: profile
- demotool Atari ST Amiga AGA Atari STe Amiga OCS/ECS Atari TT 030 L-Packer by Oxygene [web]
- +1 for continuing to mess with packers :)
Some remarks and questions, summary:
- Shrinkler depack time is overstated by (at least) 15%
- Licensing
- Charts, I love charts:
- Including shrinkler file size in the chart
- Including depack time in the chart
- Including depacker disk overhead in bytes for Amiga and Atari
- Including depacker mem overhead in bytes for Amiga and Atari
- Including the pareto front, a simple log log chart with:
- X axis speed (KB/s) vs Y axis size (bytes)
It would be nice to see some more algorithms (Titanics, PowerPacker, PackFire, Doynamite, lha) in the charts.
Can you clarify how does the license apply to code packed with L-Packer? Do you have expectations of being credited in the prods using it?
As far as shrinkler goes, Shrinkler decompression routine does around 350 clocks per compressed bit on an Amiga 500. With standard 2bpl hires DMA interference, we're looking at around 2.5KB/s, so 26 seconds, unless you are having something like 1000 relocs in your hunks (but why do that in a 64k intro?). Probably more than 10% faster on Atari ST, so 23 seconds, but I don't know Atari..
If you have a 64k file that takes 30 secs with shrinkler, please lmk, I'd love to take a look at it..
Thanks for continuing to innovate, I love seeing your work pop up everywhere :) - rulezadded on the 2025-12-04 13:44:17
- demo Amiga OCS/ECS Game On
- I love it when old school coders who have done prods since the early 1990s come back. I would also love it if something that was done by an oldschool coder, such as Existenz that pushes the envelope and shows of never seen stuff, gets more upvotes than an AMOS prod with nice bitmaps and music.
However, this does not look like it works yet. On my Kick 1.3, 1MB Chip Amiga 500 (Rev 6), it flickers so much that my eyes feel like they will bleed.
I will give an upvote if someone, anyone, can show me this works on an Amiga 500 with no fantasy hardware (accelerators, Fast RAM, etc).
In the meantime, hoping from more releases from tarnow, who coded major prods for both OCS and AGA (3d engines!!!) - isokadded on the 2025-12-04 12:58:27
- dentro Amiga AGA Dust and Rust by Binary
- Missed a chance to meet the legendary Amigo in Sisak :(
Sweet trolling by Amigo, runs on a decent framerate on my stock Amiga 1200!
Also loved Joe's music comeback, so 1990s to remix Snap's Exterminate!
Ahhhh memories!
There was a Croatian musician that "did" exterminate (basically ran the key parts through his digitizer), but I think that was Nino/ITM/Lizard, can't find it anymore
The effect in itself is solid solid stuff for stock A1200, probably flies on 68060 but I don't do fantasy AGA machines either.. - rulezadded on the 2025-11-24 13:35:08
- demo Amiga OCS/ECS Move Any Mountain by Lazy Bones
- I just want to remind people that this is by far the earliest implementation of Voxelspace that runs on an Amiga 500+ .
re: break, at that time Commodore just shipped whatever they happen to have in stock so sometimes you would get Amiga 500 with 500+ hardware, sometimes it would be badged as an Amiga 500.
In 1993, Coyote lived in a village in rural Croatia, population 184 people, with no access to Internet or a modem to dial a BBS.
Given that, hardly suprising he did not release something super compatible as he basically bruteforced the registers to learn about Amiga capabilities. In the process discovered the "illegal" 7 bitplane HAM trick, used recently by Inside the Machine by Desire. Checkout the Anniversary 40k intro for more info.
But guys, IMHO first voxelspace on Amiga 500, probably the only one for the next 20+ years, if you don't count the parallax voxel that came out in the awesome Rampage by TEK a full year later.
For all that, he got a 3 thumbs up and a few piggies and for the 7 bitplane trick the only thumb up was from me. Such is the life of a coder sometimes. Literally a technological breakthrough on old school Amigas and people do not really notice. - rulezadded on the 2025-11-24 13:04:45
- demo Amiga OCS/ECS Deep by Destruction
- Very cool OCS production that runs great on 512K+512K KS 1.3 Amiga 500
Includes a unique intereference/metaball looking effect that I have not seen since or before. Everything runs in one frame.
Thumbing up, because I think it just got lost in the whole AGA + Blizzard madness of mid 1990s. - rulezadded on the 2025-11-18 10:06:15
- demo Amiga OCS/ECS Existenz by Existenz
- Amazingly innovative A500 code, very very original stuff. Thoroughly impressive and definitely a lot of never (or very rarely) seen before on A500 in this pixel format.
Maybe it was second place at Boom, but it is a first in every Amiga coder's heart, that's for sure.
The high fps 2D motion, lower fps 3D object rendering trick reminds me of similar in Nexus 7, also when showing shaded object. But that was stock Amiga 1200 and this is stock Amiga 500.
Genuine Amiga 500 coderporn, thank you for this! Also well packaged, nice music and graphics, good work! .. and hoping the reference to the Cronenberg movie is intentional :) - rulezadded on the 2025-08-01 04:57:36
- demo Amiga OCS/ECS Flame by New Generation Crew
- Has to be a record-holding OCS prod for the longest singing voice. I am a sucker for boundary-pushing prods. Very creative. Trackloading IMHO is the lost art that the new generation of sceners is trying to revive. It's going to be tough to approach something like the Sanity Operating System (https://aminet.net/package/dev/asm/SanityOperationSystem).. or even the trackloader in Desert Dream (works on all machines, detects floppy swaps and will load off of an external drive)
- rulezadded on the 2024-11-27 01:31:10
- demo Amiga OCS/ECS Inside the Machine by Desire [web]
- Now works on A500 with a floppy, I have no real explanation why. There'a a daemon in the trackloading code here, anyway, as I said, love how much this prod pushes the OCS platform
- isokadded on the 2024-10-08 16:22:12
- demo Amiga OCS/ECS Inside the Machine by Desire [web]
- Now for a technical question:
Did anyone succeed in runnning this on a real Amiga 500 with a floppy drive?
The only way I could get it to work is to use a brand new Gotek with an AT32F435 and run the ADF from it.
No matter what I did, I could not get it to run on (brand new) Nashua DD floppies or an older Gotek. Tested on an Amiga 500 and an Amiga 1200. Both worked once I figured out that the ADF here needed a new-ish Gotek (at least for me). Older Gotek's would crash on random parts and floppies would not pass the bootsector no matter what I did (red or cyan screen).
Seems like the trackloader is really picky. I tried both X-Copy and Retrogiovedi's WAFFLE to image the disk. Even with the most conservative settings, multiple erases, precompensation, the adf here would not run even for a second from a real floppy. - isokadded on the 2024-10-08 16:12:11
- demo Amiga OCS/ECS Inside the Machine by Desire [web]
- Pellicus and gigabates, some of my favorite coders uniting for an envelope-pushing prod! I am a coder, so I loved it that steffest absolutely made sure we know every scan was as 4096 color as it can be, and Mace's music reminded me so much of parts of Speed by Sim Productions
- rulezadded on the 2024-10-08 16:05:30
account created on the 2022-11-12 13:58:18
