mudlord information 88 glöps
- general:
- level: user
- personal:
- first name: Name's
- last name: Not Important
- portals:
- demozoo: profile
- demo Linux Windows Glyphnosis by IMPURE 1940 [web]
- Art.
I can see clearly a ton of passion and raw effort went into this. :)
Loved it. - rulezadded on the 2026-08-28 09:39:53
- 4k intro JavaScript Wither by Bits Lab
- I dont understand why this came 10th.
Sure there is some rendering artifacts, but I like the atmosphere of it. Quite dark and dingy and minimalist. - rulezadded on the 2026-08-22 23:42:41
- cracktro Windows D-cracktro 02 - Madden NFL 2027 by Razor 1911 [web]
- Quote:
Cool. Is this running above the actual desktop?
No, the desktop is taken as a D3D11 texture.
Pretty cool nonetheless, same with the release attached. Kernel level anticheat/always-on DRM? - rulezadded on the 2026-08-12 08:43:26
- demotool Linux Windows MacOS Demarc 1.3 by Sasq
- Personally I love this.
Has someone who spent several *years* working on their own Snes9x-interface-like libretro frontend in C++/SDL3/OGL4.6-ES3.1, its nice to see what you came up with. And with Rust no less!
The idea is super solid and the code looks pretty okay to me. Nice concept too to just reuse libretro cores and make them multiinstance as well! - rulezadded on the 2026-07-29 21:12:47
- 4k procedural graphics Amiga OCS/ECS lapsus by DreamWeb
- Very nice artistically.
- rulezadded on the 2026-07-22 19:49:50
- demo Linux Windows MacOS AI.EXP 001: Serpent in Paradise by Codise & Greippi Ensemble
- I am curious as to what the LLM did, if this is a 95% handcoded demo with the music being party-written.
- isokadded on the 2026-07-17 02:44:48
- 1k TIC-80 is this a twister?
- not bad for a first go at a new platform!
- rulezadded on the 2026-07-14 03:30:35
- 40k Windows Flow State by Onslaught [web]
- Quote:
Yes, drift come back, make more.
I miss him :( - rulezadded on the 2026-06-20 03:18:15
- demotool Windows zoopertracker
- https://mudlord.neocities.org/garbage/zoopertracker_intro.mod
Interesting way of compression:
* No executable compression.
* Assets instead are all compressed with ZX0
* No CRT usage
Had to manually debug to the point HeapAlloc() was called, and from there trace where the protracker file was in memory, and then dump the memory region of it all. Then scan inside that memory dump for the actual file.
Excellent demo tho, all OGL1.1 and C I can see, nice particle system and what seems to be a visualizer for the actual MOD being played. - rulezadded on the 2026-06-19 23:38:57
- demotool Windows x64asm by Dadatel
- Putting this right there: what makes it differentiate between Xbyak and its ARM equivalent Fujitsu commissioned?
- isokadded on the 2026-05-30 22:58:41
account created on the 2024-12-24 22:26:28
