dominikr information 69 glöps
- 256b procedural graphics MS-Dos Kacifántos creatures in a chaotic dream by Abaddon [web]
- very nice, and weird, an I have no idea what's going on
- rulezadded on the 2026-10-12 20:11:52
- 1k procedural graphics Windows cornell box
- I'm stunned... and jealous. Not sure yet how you managed to cram that into 1k
- rulezadded on the 2026-10-10 10:34:41
- demo Commodore 64 Subway Arts by 99.9%
- very cute graphics, lovely logos. a good showcase why the c64 is still relevant.
- rulezadded on the 2026-10-04 23:37:28
- intro Gameboy Advance Toxic by Spectrox
- Nice blink-and-you-miss-it fluid simulation :)
- rulezadded on the 2026-10-04 10:52:13
- demo Wild New Horizons by Otomata Labs [web]
- great prod for a very weird machine
- rulezadded on the 2026-10-04 01:30:37
- 1k Amiga OCS/ECS Planet Bootblock by Desire [web]
- I really love the weird fractal
- rulezadded on the 2026-10-04 01:03:23
- 32b MS-Dos 8-pinski by Desire [web]
- damn, last time we talked about this it was still 9b *without* sound :)
- rulezadded on the 2026-10-03 12:11:07
- 64k Windows Upon Their Ruins by Altair
- inspiring
- rulezadded on the 2026-10-02 18:40:44
- 64b procedural graphics Linux Sea of Holes by Desire [web]
- Quote:Might be because I mix header, code and data together, or because I set e_machine to 6 instead of 3... anyway, I uploaded the sources to github (see link)
It's so small, it even refuses to be disassembled :-)
Quote:The exact size of the graphics part is an interesting question. If you say graphics are initialized when there's a register that points to the framebuffer... then the size is actually -2 bytes.when you strip away the header and framebuffer setup, this is pretty much an 8-byte prod!
I ported the basic idea to dos (with some sizecoding inputs from hellmood), and ended up with 6b for initializing graphics mode/setting segment register to the framebuffer, and 7b for the effect (albeit upside-down, so more like a sky of holes). - isokadded on the 2026-05-19 23:20:52
- 256b Linux attraction & decay by Desire [web]
- Thanks for all the comments so far!
Quote:Thanks! flowery was a big inspiration. "If Kuemmel can make a hires 256b... so can I" :). And the RGB bands were a happy little accident. The lines were supposed to be green with an oscilloscope afterglow effect. I bitshifted in the wrong direction, so the "afterglow" went through RGB instead of fading to black. The lines are actually still green, they just turn white thanks to R and B quickly being added.Really dig the RGB channeling here
Quote:It's 1920x1080. I will be releasing a somewhat resolution independent version soon.Which FB resolution does this prod assume?
- isokadded on the 2026-05-19 23:03:48
account created on the 2025-10-28 03:56:26
