Hannibal information 34 glöps
- general:
- level: user
- personal:
- first name: Soren
- last name: Hannibal
- demo Amiga OCS/ECS 3D-DEMO 2 by Anarchy
- My favorite of my own demos :-) Lots of cute little things in there, programming wise. I especially liked the many rotating dots :-) And there was a tiny texture mapped polygon on the glenz thingie, right? Or did I have to take that out, I don't remember :-) Music was fantastic as always by Mad Freak.
And the interactive sequence was fun to do. Unfortunately, at the time I didn't know about matrices, and I stored the camera as euler angles, so that is why the end part is impossible to control :-( Recording the camera path was a bitch, I kept trying to record something, playing it back, and continuing the recording from wherever it started to look like crap. I had no idea where the objects were, I was just flying around until I had something cool :-)
- isokadded on the 2006-01-31 00:47:22
- demo Amiga OCS/ECS 3D Demo II Intro by Anarchy
- This was a lot of fun to do. A precursor to writing a sprite-based game, I guess :-) Interesting note: the "Old tv" look added to the rendered animation was due to the fact that one of the frames was fucked up and we didn't have time to re-render it, so we decided to exaggerate the look instead :-)
- isokadded on the 2006-01-31 00:35:07
- demo Amiga OCS/ECS 3D DEMO by Anarchy
- EOKDP working together for the first time here. I don't really remember that much interesting about it other than we finished the demo one day before the party started (unheard of :-). Too slow, and too much loading. Music was good, though. And the precalculated anim in the beginning was kinda cute, IMO.
- isokadded on the 2006-01-31 00:32:27
- intro Amiga OCS/ECS rex polyhedron by The Silents [web]
- Oh, and this was the first time I worked together with Slash aka Jade, who I worked with for 4 years at Core Design and at Scavenger, after I left the demoscene. We did the game Banshee for A1200 together :-)
- isokadded on the 2006-01-31 00:29:31
- intro Amiga OCS/ECS rex polyhedron by The Silents [web]
- Ah, the third of the demos I released with The Silents (#1 was Global Trash, #2 was the intro IB, which I am afraid is now lost to the world - not a great loss, but it was kinda cute, some flashy vector graphics with an extreme FOV). Anyway, this demo contains one of the pieces of programming that I was most proud of - the 50fps zooming mandelbrot fractal. I guess in retrospect it was not that impressive :-)
- isokadded on the 2006-01-31 00:24:22
- demo Amiga OCS/ECS Global Trash by The Silents [web]
- My first well-known demo :-) Like people said, most of the effects were old, and I was not the first to do rubber vectors, but I think I was first to add lightsources. Anyway, this demo was much more about design than programming, and that is why it beat other, technically superior, demos in the competition. I'm quite happy with the result (plus, I got to meet a bunch of people that I would end up working with later :-)
- isokadded on the 2006-01-31 00:19:31
- demo Amiga OCS/ECS last dimension by Rebels
- My first demo for a famous group (Not counting the Static Bytes Megademo, which was released before anyone knew Static Bytes. Incidentally, if anyone finds that megademo, I would love to see it again :-). Nothing much interesting technically here, other than the credits, which does a copper-stretchy-squeezy trick using the scroll register to seem 3d-like. Of course, I didn't think about combining it with multiple images, so it doesn't look anywhere near as impressive as Optimum Fuckup, but then again, this was about two years earlier (by the way, this was released at the Amiga Conference 90, placed pretty badly if I remember correctly)
- isokadded on the 2006-01-30 23:53:15
account created on the 2006-01-30 23:42:28