archee information 164 glöps

- general:
- level: user
- personal:
- first name: Peter
- last name: Soltész
- demo Windows Along For The Ride by Ümlaüt Design [web]
- In the 90s the earliest 3D demos were just camera flights showing a few 3DSmax scenes with nothing moving. Today it's the same but with less camera displacement: graphics compo entries packed in a demo. A demo needs not to use physics, but stuff can move like they do in Fulcrum by Matrix or any CG enabled movies.
(the only moving objects was the cleaning robot, but it was behind heads of audience. You have to party code your camera view points when you see the big screen) - isokadded on the 2018-09-09 13:38:20
- 4k MS-Dos Omniscent by Sanction [web]
- It was faster than the original's rendering written in Watcom C++, with just the rasterline being in assembly. I'm trying to imagine the face of the developers back then.
- isokadded on the 2018-08-31 12:38:19
- demo Windows foo2 island by Archee [web]
- Quote:
the timing must be waiting for each frame to draw or something because the music ended nearly a minute before the demo did.
Can't skip physics frames to catch up with the music. You need a fast CPU for this one. (some other prods use GPU physics) - isokadded on the 2017-09-15 19:43:13
- 4k Windows AGrass by Rescue Rangers
- Én is úgy tanultam kódolni, hogy disasmoltam játékokat a 90es években.
Pl innen volt meg a VESA 1024x768 beváltás.
Ezek szerint ti még mindig a tanulási fázisban vagytok, mert különben inkább remake-eltétek volna a nulláról kódrip helyett :) - rulezadded on the 2017-09-13 15:05:42
- demo Windows tatraSartat by Satori [web]
- You would have more votes, if you show the same effect for 2 minutes only.
I know, you can make better demos than this. - sucksadded on the 2017-09-12 18:34:27
- 256b MS-Dos Pool patrol by Digimind [web]
- This is unbelievable size crunching.
- rulezadded on the 2017-09-11 09:52:14
- demo Windows foo2 island by Archee [web]
- sensenstahl:
No evolution was used. The repatetive motions for reptile legs and other joints are hand-coded functions
The frog and the vehicles were keyboard controlled and recorded.
Manwe:
- Screen resolution matches desktop resolution (you can change it), or better lower the detail level.
- The cars aren't prerecorded, only their keyboard input is stored.
hot multimedia:
Same input must give same output unless you are reading uninitialized memory. :)
Not using fsin, or simd reciptrocals, because they give different results on some CPUs. And setting compiler options not to use them either. - isokadded on the 2017-09-10 12:25:25
- 4k MacOSX Intel Translucent by Rootkids
- Thanks, Tapped. I'm wondered, if the brick physics engine is hard coded or part of some Mac API?
Back then in h4vok by archee the CPU physics engine took nearly the whole 4K space. - isokadded on the 2017-04-20 23:31:45
- 4k MacOSX Intel Translucent by Rootkids
- Windows please.
Video please. - isokadded on the 2017-04-19 17:44:53
- 4k Windows final stage by 0x4015
- Okay :D
ビッグパーティー。;) - rulezadded on the 2017-04-19 17:42:36
account created on the 2006-02-22 15:21:05