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2012-06-10 00:06:41 yumeji yumeji code what'd be faster? 5 2012-06-10 16:49:44 yumeji yumeji
2011-09-18 05:25:29 mudlord mudlord code executable packer coding thread 11 2012-06-09 06:31:32 ryg ryg
2012-05-29 15:01:06 wysiwtf wysiwtf code the poop prod production puppy post 7 2012-06-06 14:16:45 p01 p01
2012-06-03 23:21:27 skint skint code OpenGL/C++ (Yorkshire/UK) job opening that would suit scener 2 2012-06-04 16:22:07 nystep nystep
2012-05-25 23:09:40 JohnD JohnD code Need help to test new synthesizer 70 2012-06-01 15:05:58 trc_wm trc_wm
2012-05-22 10:10:01 mu6k mu6k code Where to start shader? 38 2012-05-26 12:45:09 Android Barker Android Barker
2012-05-18 19:23:49 xernobyl xernobyl code Renderscript. Discuss. 12 2012-05-19 22:56:57 airc airc
2012-05-16 20:37:11 TLM TLM code Tabs versus Spaces, whats your stand about it? 28 2012-05-17 22:20:54 xTr1m xTr1m
2012-05-09 15:08:46 xwize xwize code Writing C++ efficiently 110 2012-05-13 13:35:06 xyz xyz
2010-07-31 05:15:21 iq iq code trick for 1k raymarchers :: lighting 91 2012-05-12 21:58:18 skrebbel skrebbel
2012-05-07 12:36:27 voxelizr voxelizr code Anyone ever implemented sphere-tracing with proper cone-tracing? 19 2012-05-10 19:33:18 Lord Graga Lord Graga
2012-05-07 13:21:31 Android Barker Android Barker code jellocube/ribbon how it works? 17 2012-05-09 13:59:59 Android Barker Android Barker
2012-05-07 16:45:09 bitnaughty bitnaughty code Code generation of gfx. in 3D programs 3 2012-05-07 18:51:56 Bartoshe Bartoshe
2012-04-26 08:06:04 Android Barker Android Barker code help with ksynth-v2 and PureBasic 22 2012-05-06 08:08:44 Android Barker Android Barker
2012-04-26 07:58:02 rasmus is danish rasmus is danish code c++ preprocessor question 28 2012-04-30 17:46:01 rasmus is danish rasmus is danish
2011-03-11 22:43:39 Sauron Sauron code werkkzeug 4 pak files 60 2012-04-28 01:40:07 skarab skarab
2012-04-16 02:23:54 yesso yesso code visual studio project organization 8 2012-04-23 07:36:22 Jcl Jcl
2012-04-18 02:11:42 e64 e64 code Conspiracy Source Pack 15 2012-04-18 13:37:25 neu / metoikos neu / metoikos
2012-04-04 05:40:08 Gortu Gortu code PoP Source Code - Found! 11 2012-04-17 12:20:42 Queen_Luna Queen_Luna
2012-04-15 03:20:54 Blacksheep8Bit Blacksheep8Bit code Parse multidimensional arrays to functions [c++] 16 2012-04-16 09:05:06 _-_-__ _-_-__
2012-04-06 10:49:29 Danguafer Danguafer code 6502 ASM and Registers 15 2012-04-09 00:23:19 xeron xeron
2012-04-05 21:17:16 xernobyl xernobyl code Light pre-pass: which is faster 2 x RGB 11 11 10 or RGBA 16F? 8 2012-04-06 02:46:53 yumeji yumeji
2012-04-03 02:37:23 xernobyl xernobyl code Shave me the math: plane projection 9 2012-04-05 17:41:55 dirtie dirtie
2012-03-26 20:40:33 gammawave gammawave code C++ and OpenGL on Windows Phone 95 2012-04-02 11:17:21 raer raer
2012-03-26 03:22:00 polartimecast polartimecast code How are shaders divided between cards in a generic application with an SLI / crossfire setup? 4 2012-03-26 23:13:30 yumeji yumeji

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