the so complete pouët.net oneliner
- 2009-01-17
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$$$ telepathic interferences in the Mind is illegal torture to a Human Being $$$ -
Should I use OpenGL2.0 function for shaders or the ARB version of them to be more compatible? What do you suggest? -
ARB is like pre-stage to join OGL standers so both same same. -
Use OpenGL2.0/1. ARB sucks and always has. -
omfg optimus doing shaders -
Do I need the glew/glut stuff many tutorials are using? Right now some vc project doesn't find glut32 even if I have installed it I think :P -
glew or glee are very handy. you probably won't need glut -
glut handles window-setup, you can code your own if you like. glew handles extensions which is straightforward with win32 but on linux you might end up with different versions of gl.h depending on which driver you installed. -
Alright then, I am going for the glew and scrap the glut lines. Afteralls I have an old vc project doing the setup alone without glut. -
glut sucks anyway. you can also write your own extension handling pretty easily. -
glut is good to start w/ way better than shity ass Win32 it fucked my brain -
win32 and glut have very little in common. -
I use SDL to init the window. I don't know if it was a good idea or not. I just added the new OpenGL funcitonality in my old SDL software demo framework (and of course removed what I didn't needed anymore). -
gargaj, well, both are super-duper cool! -
sdl + opengl ftw! -
BAN. -
sdl <3 -
panic <3 - 2009-01-18
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http://vimeo.com/2809991 star wars retold -
Hans Olo! -
han oslo! -
FU. -
Han Oslo -> Kann Oslo? -> Kann Låså? -> Kamelåså! -
Salon Ho -
Optimus: forGLSL + SDL check: http://rainwarrior.thenoos.net/dragon/sdl_glsl.html for extensions glee http://elf-stone.com/glee.php is pretty cool.
