the so complete pouët.net oneliner
- 2013-01-17
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WTF is wrong when I render to a FBO that has a RGBA8 texture attached and the resulting image has only the blue channel?! -
is your release done yet? -
Le HTML5 shim, for IE6-8 support of HTML5 element <- oww, gawd -
c-c-comment breaker! -
litterae finis, what a demo <3 a must see -
raer: maybe you're outputting float instead of float4? -
Everything uses GL_RGBA, GL_UNSINGED_BYTE and all textures are in that format... - 2013-01-18
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I mean in the shader. -
No shaders used. I render a fullscreen quad to another FBO to downscale the image. No multisampling, no depth buffers, no nothing... Even the from the clear color only the blue channel stays... -
Is it due to glColorMask? -
WTF: http://www.gamedev.net/topic/438085-fbo-problem---renders-only-the-blue-componen t/ there was glColor3f(1.0f, 0.0f, 0.0f) on the state screwing colors up during rendering the fullscreen quad... :/ -
HUGS! -
http://forum.codecall.net/topic/74011-how-to-make-an-economical-main-game-loop-e ssential-for-big-games/#axzz2IGrxXgbf -
Revision 2013 Shuttle Registration openGL! -
Doing delays using timers causes waste of computing power and crashing??? Bullshit! -
a fixed time step is still by far the best choice to do timing in a game. And a demo. -
did you finish your wolf3d mod yet? -
Wait? But isn't his second example also waiting through a loop? I though this would be something about threads or something.. -
Also, has everybody forgotten about vxync now? And also, fixed timestep only looks good if you interpolate the matrices between steps for display. -
vxync is the future -
time is to vxync on the oneliner -
vxync tastes good! -
you only YOLO once -
YOYO! -
only only LOL once
