Blaster - Fist of Fire by Tristar
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popularity : 69% |
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alltime top: #2952 |
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added on the 2005-03-30 02:38:58 by RaS ![]() |
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comments
it looked cool at the party. the question is, does it have shitloads of levels and bosses? or is it just more of the same we already saw? im too lazy to try it right now. will do later though.
rulez added on the 2005-03-30 02:53:55 by psenough ![psenough](https://content.pouet.net/avatars/ps.gif)
![psenough](https://content.pouet.net/avatars/ps.gif)
I don't care, It won't run on this machine (osX port wanted) but it looked great and the cracked joke (this was the one with the cracked joke, right?... or w... oh who cares.) I thought it contained enough shooty-explosions and color bombs to say 'yeah, more of this please' - hopefully it does have tons of levels, or maybe a later release with tons of packed levels or summat (:
Wow, that was definitely enjoyable. Very nice lasershots and explosions. They should really do a full game out of it.
was pretty disapointed when i found out that it isn't amiga as was suggested by the "bootscreen"
erm he? looks like that here http://www.pouet.net/prod.php?which=13785 to me...
the old farts are back. good job tristar ;)
Look extremely great on the bigscreen. But there seemed to me no visual hint if you hit an enemy. That would really annoy me while playing, so please remove the shot when an enemy is hit, and also let the enemy flash a little or show some small explosion. But really important is that the shot is removed.
Apart from that it looked just perfect.
Apart from that it looked just perfect.
afaik, games (and in general all productions that enter a competition) at breakpoint mustn't contain too much previously released material, right ?
i found an alternative download for the game i mentioned above , check it out yourself
It's the same game !!!!! wtf ???
same handling, same level, even same menus
just changed gfx and some music added ...
A comment from Tristar on this would be really nice....
i found an alternative download for the game i mentioned above , check it out yourself
It's the same game !!!!! wtf ???
same handling, same level, even same menus
just changed gfx and some music added ...
A comment from Tristar on this would be really nice....
Its ok..
Statement from Tristar :
what is the same...
And now =) what is not the same :
ok, the workbench 1.3 is also released back in 1987 =)
So that´s our comment and if you´ve any questions left, you know where u can find us...
Regards - AMI - Tristar Team Leader
what is the same...
- The coder of the games =)
- The Fall down of the enemy of this Game...
And now =) what is not the same :
- The Gfx was drawn new by core !
- The Particle Routine
- The Paralax Routine - faster and owns 4 layers
- so nearly all is new !
ok, the workbench 1.3 is also released back in 1987 =)
So that´s our comment and if you´ve any questions left, you know where u can find us...
Regards - AMI - Tristar Team Leader
oh well, i see
so it's a whole different game, right
...
well, judge yourself
...
lookin' forward to your next game ... ermm ... graphics ... i mean .... particleengine
...
(i suggest 5 layers for the next version, that'll be a whole new game experience ;) )
so it's a whole different game, right
...
well, judge yourself
...
lookin' forward to your next game ... ermm ... graphics ... i mean .... particleengine
...
(i suggest 5 layers for the next version, that'll be a whole new game experience ;) )
It is too boring and I don't see any difference between levels. Still fun to kill a couple of minutes :)
@victim,
if we all here follow your logic, you must flame against the 1st. price winner - lotus turbo 1 - 96k too. it uses the graphics of lotus turbo 1...
...but Lotus-1 96k is a great game with a lot of fun like our little game and the 1st. place is also right for it like the 2nd is ok for us...
So enjoy it or not - or are you angry why you´ve not reach the 100000 Points in it =)
We know how much work was needed to create this little game and we are since 1987 in the scene so - we´re simple to old to play a needless "flame and blame" game with you
all was said !
------------------------
@the quest of continuation of the development...
Yes its planed to continue the game development with more levels - more enemy etc...
if we all here follow your logic, you must flame against the 1st. price winner - lotus turbo 1 - 96k too. it uses the graphics of lotus turbo 1...
...but Lotus-1 96k is a great game with a lot of fun like our little game and the 1st. place is also right for it like the 2nd is ok for us...
So enjoy it or not - or are you angry why you´ve not reach the 100000 Points in it =)
We know how much work was needed to create this little game and we are since 1987 in the scene so - we´re simple to old to play a needless "flame and blame" game with you
all was said !
------------------------
@the quest of continuation of the development...
Yes its planed to continue the game development with more levels - more enemy etc...
Looked awesome on bigscreen, but runs way TOO fast on my laptop, maybe it needs vsync enabled :S
damn, i was hoping to get this on my amiga. :(
anyway, looks nice. make an osx port or something.
anyway, looks nice. make an osx port or something.
awesome product, well done Tristar! Looked amazing on the bigscreen. And i expected its Amiga too, but hey pc is also fine for me ;)
nice one, guys :)
Nostalgia
For the nice deep blue hangup...
ok, final words just for "victim", who really cares about that:
as xp (former known as experience2003), the coder of the game must know what is new and what is not here some words from him regarding your consequently questions to make you see more clearly:
- what might look as the same is the gameplay and the standard sine shot (all shooters i have ever done have this sine shot)
- the game is completely recoded
- the levelgenerator is completely new
- the parallaxscrolling is new
- the particle engine is new
- the two player option is new, thanks for the new gameroutine
- the musicplayer is a complete different one
- no words about gfx and sfx/msx
expect an advanced after party version, with loads of designed levels, final opponents, adiitional weapons and more
... but please don't bother, if the scroller in the after party version scrolls from the right to the left :)
ps from ras: if you like, we both could discuss this while having a beer at the next party, where we both attend.
as xp (former known as experience2003), the coder of the game must know what is new and what is not here some words from him regarding your consequently questions to make you see more clearly:
- what might look as the same is the gameplay and the standard sine shot (all shooters i have ever done have this sine shot)
- the game is completely recoded
- the levelgenerator is completely new
- the parallaxscrolling is new
- the particle engine is new
- the two player option is new, thanks for the new gameroutine
- the musicplayer is a complete different one
- no words about gfx and sfx/msx
expect an advanced after party version, with loads of designed levels, final opponents, adiitional weapons and more
... but please don't bother, if the scroller in the after party version scrolls from the right to the left :)
ps from ras: if you like, we both could discuss this while having a beer at the next party, where we both attend.
I dont like piggies at all but: in my zip there is the virus mydoom.ah hidden in blaster.exe don't really know why it is there.. Thats why i dont check diz game and it gets a piggy.. BTW on bigscreen it ruled.
where's the gameplay? and am i the only one that played that game already BEFORE the party?
(cannot remember where i found it, though)
(cannot remember where i found it, though)
Horizontal shooter. Particle madness. Sweet.
toxie: no, you are not the only one. read the discussion above
+ horzizontal sidescroller
+ cool particles
+ 96k
- no final opponent (waitin for the final)
- _way_ too easy.. (playing the first time for over half an hour without loosing a life.. -> escape)
+/- average music
--> waiting for the final, anyway GOOD WORK
+ cool particles
+ 96k
- no final opponent (waitin for the final)
- _way_ too easy.. (playing the first time for over half an hour without loosing a life.. -> escape)
+/- average music
--> waiting for the final, anyway GOOD WORK
really cool, its just too easy... :(
i see white squares everywhere it should have been text, or scores, or... the game itself is well designed but without interest at all
I like this one. Got atmosphere of oldschool shooter.
btw, where is promised the final guys??
shoot or die!
looks nice
rocking game!
very cool! some great effects
played it a while ago - but forgot to...^^..anyways here it is...
Not bad but it gets boring pretty fast.
yea, at least some final enemies to end the level
would've been great.
would've been great.
The nostalgic effects at the startup is cool, game is fine too. And 96k.
nice shooter with some stunning effects, some bosses would have been great!
Gut.
nice game for a 96k.
kickass:D
ok sorry for the flame years ago.. think its quite cool..
Tried this at work and anti virus doesn't like packed exe's. I played this a couple years back and loved it though.
It just... crashed!
nice shooter
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