Titswinkle Lost In Space by Shadow Productions
screenshot added by T$ on 2007-03-05 00:51:15
platform :
type :
release date : september 1992
  • rulez 8
  • is ok 1
  • sucks 0
popularity : 46%
  • rulez 0.89
alltime top: #20634
added on the 2007-02-28 03:22:54 by Dark Avenger Dark Avenger

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Another masterpiece by White Shadow of Renaissance, for our trusty old school machines (pre-386).

Some technical info, although I'm only watching it in DosBox at the moment so not everything is right:

First of all the demo begins with a text-mode screen which starts you off into the story of Titswinkle and Whitney getting Lost In Space. It's got a horizontal text scroller at the top which you should read. One thing to be aware: on pressing any key it moves to the next screen, but it's very sensitive, so press a key very quickly, don't hold on to it, because it buffers the key presses and uses them to exit the next screen, which you will miss. Another hint for DosBox'ers, I droped the cycles to 1000 otherwise it would exit right away.

Next, I believe the demo is in 16color VGA mode with more than 16 colors on screen. The top planefield is hardware scrolled, the "Shadow Productions" logo with transparency is bouncing around and has a sinewave running through it, and it flips between the two words once in a while. I really love the bounce and sinewave! Anyways, it's re-drawn each frame.

Then we have a copper bar in the middle, I believe it's based on White Shadow's IRQ Amiga-like Copper system.

Below that is a non scrolling playfield, which has a copper horizon, a vertical scroller on the right, 3 bobs in the middle and an animated checkerboard. The 3 bobs are 2 bitplanes, so 4 colors and they are pixel-smooth animated with correct z-order ("leading" ball is drawn behind the others when going into the screen, and in frond of the others when coming towards the viewer). They're also scaled, but they're most likely pre-scaled in memory. Finally they're weaving around in some nice multiplexing sine/cosine waves. Really smooth. The vertical scroller on the right is also 2 bitplanes and is real-time scaled, so you can see it compressing at the top/bottom edges, and expanding in the middle. It also continues the Titswinkle story from the intro. Read it, if you can :) Finally, the checkerboard floor is 2 bit planes, so 4 colors and I believe he's using a combination of palette scrolling and redrawing for the motion, but I can't recall at this moment.

Love this "screen hack", other than the touchy/buffered keyboard code :)

R.I.P. Dave!
rulez added on the 2007-02-28 03:40:51 by Dark Avenger Dark Avenger
well done
rulez added on the 2007-03-04 21:15:41 by BITS BITS
rulez added on the 2007-03-05 00:51:30 by T$ T$
rulez added on the 2007-10-13 17:07:07 by Preacher Preacher
Cool. Thanks for the technical info.

Also dupe.
rulez added on the 2010-01-21 23:05:20 by Optimus Optimus
nice :)
rulez added on the 2013-02-04 22:14:36 by Queen_Luna Queen_Luna
well ...
rulez added on the 2017-05-17 23:00:32 by drzeissler drzeissler

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