Professional Magick Wrestler by Gzrrplox
screenshot added by Eladith on 2011-05-23 22:23:16
platform :
type :
release date : may 2011
release party : Stream 2011
compo : combined demo
ranked : 5th
  • rulez 3
  • is ok 13
  • sucks 1
popularity : 54%
  • rulez 0.12
alltime top: #21473
added on the 2011-05-23 22:23:16 by Eladith Eladith

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youtube. also a comparison with traditional rasterization
added on the 2011-05-23 22:26:21 by Eladith Eladith
I like the effect, but it's just not enough for a thumb.
added on the 2011-05-24 02:56:16 by las las
good effect, poor execution
added on the 2011-05-24 04:39:23 by gngbng gngbng
too jumpy
added on the 2011-05-24 05:15:15 by xpansive xpansive
music is annoying.
this would make a nice screensaver though..
added on the 2011-05-24 13:46:57 by v3nom v3nom
Hmm.. mild thumb for the code, although I'd like to see something more interesting than dots rendered with it to see how good the technique really is.
rulez added on the 2011-05-24 14:10:54 by psonice psonice
Imo the best part is when the speed slow down with the piano theme.
The other part is quite strange, look like dots on acid (btw the beep thing is totally annoying) while the prod seem to be peaceful and relaxing.
added on the 2011-05-24 18:00:34 by BackSpace BackSpace
I really want to thumb it down, because it's horrible, but I've wanted to try this technique out for a while, so interesting to see it in a demo :)
added on the 2011-05-25 02:23:35 by hornet hornet
I'm sorry. It might be revolutionary code, but as a non-coder, I really haven't got a clue, so I need to judge simply by the visual presentation and especially the music. And that's just not impressing. Apart from the piano-part (which distorts/clicks?) it looks to me af it could have been made in a 4k entry. But that's just my own personal feeling about it :-)
sucks added on the 2011-05-26 00:07:05 by Punqtured Punqtured
added on the 2011-05-26 00:14:09 by comankh comankh
hornet: Is it the technique of sampling a 4d-space (with eager early-outs) to solve motion blur an DOF in one go? I've been meaning to try that myself, but I must say that particles are about the least interesting thing to solve with that :P
added on the 2011-05-26 00:41:21 by kusma kusma
I agree, there just wasn't time to implement Catmull-Clark subdivision surfaces like in original micropolygon style. Visuals indeed are quite uninteresting (although I do like the music), but it was fun technique to test. Next time no more dots ;)

kusma: It is, points are projected to screen space at the beginning and the end of a frame to get linear motion path, then a geometry shader extracts a bounding polygon along the path that is large enough to cover all possible lens and time locations, finally a pixel shader does the actual point-in-dot tests stochastically at every fragment. Image downscaling with a separable gaussian filter is a two-pass post-processing effect.
added on the 2011-05-26 08:41:22 by Eladith Eladith
Eladith: If you're not doing DOF when sampling, wouldn't it be easier and faster to do the motion-blur analytically?
added on the 2011-05-26 12:18:16 by kusma kusma
By the way, this is the technique I was thinking of.
added on the 2011-05-26 12:22:09 by kusma kusma
I don't know the technique behind this, but this was still nice anyway.
rulez added on the 2011-05-26 13:50:38 by Optimus Optimus
looks nice but the music won't fit for me at all. so piggie.
added on the 2011-07-30 22:07:03 by T$ T$
somewhat nice
rulez added on the 2011-11-17 04:08:41 by provod provod

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