The Future Is Yesterday
screenshot added by Gargaj on 2015-11-09 21:28:07
platform :
type :
release date : november 2015
release party : Demosplash 2015
compo : combined demo/intro
ranked : 3rd
  • 9
  • 10
  • 5
popularity : 52%
  • 0.17
alltime top: #20014
added on the 2015-11-09 21:25:34 by Gargaj Gargaj

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rulez added on the 2015-11-09 21:28:35 by Gargaj Gargaj
not my cup of tea. kinda messy
nice to see my gpu oldtimer race with fourhundredsomething fps :D thumbs for that, okayish otherwise ;)
rulez added on the 2015-11-09 21:53:15 by HellMood HellMood
Love the cubes :) The demo run in window mode, failed with 1064*600 bitchy screen :P
rulez added on the 2015-11-09 22:19:24 by Buckethead Buckethead
It looks like a fastmade prod, but I like the raytraced minecraft :)
added on the 2015-11-09 22:28:58 by Optimus Optimus
Two thumbs up, easily!!!

This one is rather special, so I will try to be more detailed over here:
++ source code included (!)
++ super-fast optimized ray-tracing and voxel renderer, how cool is that?
++ straight to the point, no BS, not even pretending that it is something more than a coder demo

Now, there are minor flaws (arguably), like camera looks like manually controlled fly-by using 3d input device. However, on the other hand it can be a value in itself and surely adds more authenticity:
Let's face it, the guy was coding this shit up and was flying like this all day long while testing the performance, rendering bugs etc... So now he is simply sharing this feeling with us. For me it honestly even brings few tears to my eyes. And if you don't understand this, you probably never did any real-time 3d renderer, so better go and watch something else! ;-)
rulez added on the 2015-11-09 23:12:57 by tomkh tomkh
Oh, found it!
1. Modify first line in lua/main.lua from "EDIT_MODE = false" to "EDIT_MODE = true"
2. Run demo again.

Now, flying is WSAD/SPACE/CTRL, changing scenes is 1=prev. 2=next.
added on the 2015-11-09 23:54:01 by tomkh tomkh
Enjoyable fx - fly-throughs were nice on the big screen
added on the 2015-11-10 02:43:42 by cxw cxw
1980's computer graphics, today!
rulez added on the 2015-11-11 09:56:12 by Preacher Preacher
Not a fan of the recorded WASD/mouselook movement (you should maybe smooth it out and slow it down a bit). You also need something to tie the different scenes together, I feel like it was cutting between two unrelated demos.

But yeah it's decently cool.
Potential coder porn or not, this is absolutely messy and without any effort towards design at all.
sucks added on the 2015-11-11 12:08:01 by Kylearan Kylearan
Forgot the thumb.
rulez added on the 2015-11-11 12:32:56 by Optimus Optimus
Curious, should specular be also fading far away in a realistic environment? The balls are fading by distance, but speculars are like little white blobs there.
added on the 2015-11-11 12:34:00 by Optimus Optimus
The music is nice in the "unlimited detail" -part. Also, the shiniest mud ever seen in a demo!
added on the 2015-11-11 14:33:53 by cce cce
what preacher said, with more sarcasm!
sucks added on the 2015-11-11 19:53:00 by maali maali
rulez added on the 2015-11-12 00:44:44 by starlight starlight
what maali said, with even more sarcasm and also conserning the mu..audio
sucks added on the 2015-11-12 01:48:56 by 1in10 1in10
What maali and 1in10 said -_-
sucks added on the 2015-11-12 09:37:13 by SnC SnC
This demo answers questions like, "what does spectral lighting look like in a world where you're the light source and everything is maximum-shiny dirt cubes with identical world space orientation." But it raises even more questions. Are there skeletons hidden under the terrain? What happened to the green cube? Is the dancing guy in the title bar related to footguy?
added on the 2015-11-12 18:27:07 by andr00 andr00
boring and unpolished. not bad if it's a first demo or made in a rush else sucks.
added on the 2015-11-13 00:30:38 by psenough psenough
what ps said
added on the 2015-11-13 17:41:50 by wullon wullon
not bad - but not really good as well
added on the 2015-11-14 14:27:00 by v3nom v3nom
nice one, but that camera would deserve a piggy, but for a first prod it's good...definitely better than we had :D
rulez added on the 2015-11-17 11:48:42 by citrus citrus
needs work. looking forward to a final :)
added on the 2015-11-19 20:00:32 by blackpawn blackpawn
I don't think that in 1980 you will be able to render so many cubes.
With classic rendering you won't be able to do it even on today modern graphics cards.
I like that demo. And extra like for open source code.
I didn't have chance to test it, but from source code it also looks like it's designed to work on both Windows and Linux. I like that as well.
rulez added on the 2015-12-26 19:52:14 by Lovely Hanibal Lovely Hanibal
I like the title bar guy :D-\-<

Can´t say the same about the minecraftish rest.
added on the 2019-01-02 18:46:05 by T$ T$

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