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kellerkugel by Fizzer
[nfo]
screenshot added by fizzer on 2016-08-14 09:45:05
platform :
type :
release date : august 2016
release party : Evoke 2016
compo : pc 4k
ranked : 9th
  • rulez 20
  • is ok 1
  • sucks 0
popularity : 0%
 0%
  • rulez 0.95
alltime top: #8214
added on the 2016-08-14 09:45:04 by fizzer fizzer

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this is madness!
rulez added on the 2016-08-14 09:47:31 by Virgill Virgill
From a technical perspective, this is something quite out of the ordinary! Great achievement!
rulez added on the 2016-08-14 09:50:32 by Punqtured Punqtured
Something like that, yes!
rulez added on the 2016-08-14 09:54:04 by Emod Emod
not so sure about the choice of colors since it has some dark/sad mood imho but it is different. well done!
rulez added on the 2016-08-14 09:55:58 by sensenstahl sensenstahl
what Punqtured said!
rulez added on the 2016-08-14 11:11:43 by xTr1m xTr1m
Pretty amazing for 1k especially!
rulez added on the 2016-08-14 11:21:30 by psonice psonice
Wowza
rulez added on the 2016-08-14 11:35:23 by Triace Triace
Excellent compact rendering. I'd think you could've chosen better colors since you had bytes left over, good whatever, it's good enough.
rulez added on the 2016-08-14 11:35:47 by noby noby
nice photonmapping renderer. why don't you let it run a little more, it's too much grainy.
rulez added on the 2016-08-14 12:32:57 by Tigrou Tigrou
Nice
rulez added on the 2016-08-14 17:10:39 by Sir Sir
Great tiny pathtracer and great to party with you man! I was shocked to see this shown so early. In the general merriments I didn't get round to asking you if you're raymarching or intersecting, so I'll pry open ze shader and take a peek.
rulez added on the 2016-08-14 19:50:52 by Fell Fell
Following an idea that Urs gave me at the party, here is a progressive version, which should continuously takes more samples and shows the result. I say 'should' because I have no way of testing it right now but the code looks correct. Unfortunately it's now 1030 bytes but I'll find some time to push it back under 1kb.

@Tigrou: It's not photonmapping, it's pure Monte Carlo integration.
added on the 2016-08-14 19:53:30 by fizzer fizzer
noby said it
rulez added on the 2016-08-14 21:16:51 by HellMood HellMood
codepr0n and lovely scene/colors ♥
rulez added on the 2016-08-14 21:28:33 by rez rez
Awesome for 1k, especially the reflections in the Kugel!
rulez added on the 2016-08-14 23:44:27 by kaomau kaomau
What rez said :)
rulez added on the 2016-08-16 02:46:42 by LJ LJ
So good to do this in 1k, amazing. Nice rendering but yeah the rgb colours look a bit coder colour-ish. Was this a design choice or a size optimisation? Reason I ask is it looks like you may be using surface normals xyz as rgb colour.
rulez added on the 2016-08-19 00:41:13 by drift drift
Super-awesome for 1k.
rulez added on the 2016-08-19 01:07:17 by Preacher Preacher
awesome 1k pathtracing! some slight artifacts on my machine though (vertical reddish one-pixel line next to the kellerkugel, some other less obvious vertical stripes).
rulez added on the 2016-09-04 19:33:50 by cupe cupe
So rund
rulez added on the 2016-10-20 01:07:34 by Saga Musix Saga Musix
eindeutig eine sehr grisselige kellerkugel
rulez added on the 2017-09-18 21:55:37 by T$ T$

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