Trick One Pony by Desire [web]
screenshot added by Heaven/TQA on 2019-06-01 17:43:33
platform :
type :
release date : june 2019
release party : Outline 2019
compo : wild demo
ranked : 8th
  • 22
  • 4
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popularity : 59%
  • 0.85
alltime top: #6029
added on the 2019-06-01 17:43:33 by Heaven/TQA Heaven/TQA

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Outline 2019 Real Time Wild Entry

Platform: Super Nintendo PAL

Group: Desire
Code: Heaven
Music: No-XS
Art: Premium, Bokanoid

Heaven/31th May 2019

ps. my first 65816 code and SNES... all done in 50 fps and vector bobs use mode7 math unit so... 50 fps or die... ;)
For Sofa sceners:

Love that slight curve on the mode7 ;)
rulez added on the 2019-06-01 18:20:18 by DanLemon DanLemon
Well done, guys. You did a great job
rulez added on the 2019-06-01 19:58:57 by Dascon Dascon
rulez added on the 2019-06-01 20:09:52 by ltk_tscc ltk_tscc
like i said, you lived my dream before i could. since final fantasy 6 i wanted to use that technique (somewhen, somehow). anyway, lovely! ♥
rulez added on the 2019-06-01 20:16:07 by HellMood HellMood
Oh more SNES. Nice mode 7 curved.
Actually, I was wondering (but didn't touch the platform yet to try). The Mode 7 vectors, are you allowed to only change them once per scanline, or could you bomb more frequently the registers as fast as possible, so that you distort the roto or even do other things (could you change the interpolation in a grid for grid based mapping? That would be interesting and new)?
rulez added on the 2019-06-01 20:19:33 by Optimus Optimus
Very cool effect :)
@Optimus. Never did any SNES stuff, but I recall seeing some video about what the SNES can do and IIRC changing the video register while in the visible screen area leaves artefacts on the screen, you can only change the registers in the Hblank or Vblank. SNES even has a special mode where it will automatically do some write to a register in Hblank I think... kinda like copper. But maybe I'm just misremembering things.
rulez added on the 2019-06-01 21:50:07 by Golara Golara
Mode7 reg are directly accessible... so no need to feed via DMA. But me using so called HDMA (“copperlist”)
Great "firsty", tune was nice!
rulez added on the 2019-06-01 22:25:41 by Buckethead Buckethead
rulez added on the 2019-06-02 12:06:30 by iks iks
rulez added on the 2019-06-02 12:23:32 by SiR SiR
Nice effect and nice music.
rulez added on the 2019-06-02 16:01:13 by Mystra Mystra
Yay snes!
rulez added on the 2019-06-02 21:54:54 by ferris ferris
cool onescreener with lovely music.!
rulez added on the 2019-06-02 22:48:00 by Virgill Virgill
rulez added on the 2019-06-03 20:14:00 by sachy sachy
Not bad, music was also nice. Would love to see it on real hardware.

Is it just me, or is the sorting of the vectorballs a bit buggy at points? :)
rulez added on the 2019-06-03 20:17:10 by britelite britelite

Re: sorting...

Might be but maybe it’s the 32 sprite per scanline limit. The PPU Clips sprites away with lower priority... and as I am sorting into sprite #1 etc based on z... the front sprites got clipped away... that should be the reason... and me thought I set up the rot angles to avoid such cases ;) so psst. Damned coding police.

“Maximum onscreen objects (sprites): 128 (32 per line, up to 34 8x8 tiles per line). Maximum number of sprite pixels on one scanline: 256. The renderer was designed such that it would drop the frontmost sprites instead of the rearmost sprites if a scanline exceeded the limit, allowing for creative clipping effects.“
rulez added on the 2019-06-03 22:39:26 by Alpha C Alpha C
rulez added on the 2019-06-05 01:23:51 by Soundy Soundy
Good enough
rulez added on the 2019-06-05 12:50:55 by Black Dragon Black Dragon
Not bad.
added on the 2019-06-07 18:59:46 by AntDude AntDude
rulez added on the 2019-06-09 11:51:49 by violator violator
Nice one!
rulez added on the 2019-06-14 03:34:35 by rrrh rrrh
Platform means automatic thumb from me!
Also nice sprite effect and music!
rulez added on the 2019-06-16 15:59:22 by BinaryCounter BinaryCounter
Nice work and awesome music!
rulez added on the 2019-07-15 00:01:56 by Triace Triace
rulez added on the 2020-10-12 23:33:10 by spkr spkr
The balls are too perplexing (missing perspective and sort)
added on the 2021-08-21 00:37:26 by bifat bifat
nice little SNES intro

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