opium by Move
screenshot added by robotriot on 2002-12-15 18:49:45
platform :
type :
release date : december 2002
release party : state of the art 2002
compo : pc demo
ranked : 3rd
  • 21
  • 23
  • 9
popularity : 64%
  • 0.23
alltime top: #6458
added on the 2002-12-15 18:49:44 by robotriot robotriot

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Would have been great if there weren't just spinning around in 3d rooms.
added on the 2002-12-15 18:56:47 by dairos dairos
nice! good job ;)
rulez added on the 2002-12-15 18:58:46 by spengler spengler
rulez added on the 2002-12-15 19:04:35 by asphyx asphyx
just state of the art software stuff!
rulez added on the 2002-12-15 19:09:59 by brioche brioche
A cheap attempt at cashing in on the "software rendering" crap. Boring, uninnovative, and downright ugly. Would have been nice back in 1997, but we're wrapping up 2002 right now.

A couple good moments, that's all.
sucks added on the 2002-12-15 19:15:21 by Jare Jare
The come back of software rendering.
Thumbs up, guys, thumbs up.
rulez added on the 2002-12-15 19:27:01 by daddyvx daddyvx
back to 1997
added on the 2002-12-15 19:28:20 by raymon raymon
this (software rendered) demo features cheap rock-like music and mainly consists of cameraflights through nicely textured scifi rooms with some more abstract demo effects in between. no thanks, we had that before (and much better anyway). i guess you could do more interesting stuff with software rendering, and especially in higher resolutions than 320x200 :)
sucks added on the 2002-12-15 19:28:31 by robotriot robotriot
blue colored shad 1.5 ??

too much flybye for my taste, but the music and the graphics are nice.

why use software rendering to play only 3d scenes ?
added on the 2002-12-15 19:29:44 by florent florent
When I have first seen the screenshot with the close up of thetexel upon that upper tower, I first thought "wow, another pure software demo!" and then "hope it's not so ugly and bad as it looks". It has some visual drawbacks (perhaps this monitor is too big and I got used in higher res things. If it was in highres btw, it would be a pro!) but I enjoyed it and some effects are very nice. It's good for software imho...
rulez added on the 2002-12-15 19:45:14 by Optimus Optimus
Nice engine, shad-ish music and gfx.
Fun for me.
rulez added on the 2002-12-15 20:14:00 by Gargaj Gargaj
nice oldschool little demo.

i dont see the kind of using software rendering to make a 3ds player as the low resolution slighly decreases the visual quality. it's just an oldschool touch in my eyes.
the music is great.
very good design and gfx.
added on the 2002-12-15 20:16:05 by nystep nystep
why use software rendering to play only 3d scenes?

good question.
sucks added on the 2002-12-15 20:22:02 by tomaes tomaes
heh, clue no
added on the 2002-12-15 20:27:38 by Dubmood Dubmood
1.) Nytrik design rox
2.) Software Demo rox
3.) 320x240 rox
4.) Music sux ;/

But.. I wonder why it runs so slow on AMD athlon 2000+. I mean, I am playing Unreal 1 in 800x600 Softwaremode and approx 70 fps.
rulez added on the 2002-12-15 20:33:29 by elend elend
i like it!
The Music fits to the rest of the production so its okay
rulez added on the 2002-12-15 20:39:10 by Kami68k Kami68k
Like some of the above, I have to wonder what this demo gains by using software rendering. It seems a perfect candidate for OpenGL or similar.

At any rate, I did like this. It's not super original or anything, but flowed nicely enough for my tastes. And thankfully it doesn't have techno music!
rulez added on the 2002-12-15 21:03:44 by sea_monkey sea_monkey
elend: i think it's because of a framerate limiter :) at least it was exactly as slow on an athlon xp 2000+ as it was on a pentiumIII 550
added on the 2002-12-15 21:53:54 by raymon raymon
looks horrible. mediocre effects. good scenes and some nice graphics wasted.
added on the 2002-12-15 22:02:28 by superplek superplek
didnt care to download another flyby demo
Why did they implement Frame Limiter ??? There's nothing cooler than absolut fluid motion.
added on the 2002-12-15 22:42:06 by elend elend
Thumb up in 1997, thumb down in 2002.
sucks added on the 2002-12-15 22:53:12 by Wain Wain
good flow, good music, ok scenes. i don't really understand the purpose of a software engine that just mimics hardware rendering. a raytracer is different because it can do some things that are impossible in hardware (spheres, refractions, ...). it's probably just that "look-i-can-write-a-rendering-engine-too".
rulez added on the 2002-12-15 23:05:37 by jazzman jazzman
"a raytracer is different because it can do some things that are impossible in hardware (spheres, refractions, ...). "

what kind of bullshit is that ;)
added on the 2002-12-15 23:45:23 by superplek superplek
All in all a nice demo, not really new though. But atleast also on my machine fast enough to enjoy it.
added on the 2002-12-16 02:50:48 by Crest Crest
i love software-demos, but maybe it's time to juice up the resolution a bit guys. didn't like the style of the music all that much, but atleast it was well done. good textures also, but a boring demo. (changing the fov isn't an effect alone :)
added on the 2002-12-16 03:20:15 by gloom gloom
Quite a big disappointment for me... Perhaps this would've been cool back in 1998 but now it's just not worth it. I liked the music, though.
sucks added on the 2002-12-16 10:54:39 by melw melw
hehe, seems like i am watching demos in the same order as mp here :)
music: not my taste
sw rendering: 640x480xfsa is just so much nicer. can't even say if it's well coded sw rendering, resolution is too low, no filtering, no aa... (and for that this pc is too fast)
scenes: static, colors galore...

not really bad, but ... :)

added on the 2002-12-16 10:59:24 by shiva shiva
all wrong.
sucks added on the 2002-12-16 11:09:51 by sang-soo sang-soo
"hey, let's make a cool 3d fly-by demo for this sota party!!"
"you gotta be kiddin' man, everyone's bored of 3d fly-bys nowadays, we'll be laughed about.."
"mmm, well then, let's make it all in our patented 'butt-ugly software rendering'! people just luuuv software rendering, 'cause it's sooo oldskool and besides, if it's software, it's just *got* to be 'state of the art' stuff, 'cause no one remembers how to code withoud 3d APIs anyway.."
"hey cool idea dude!! and we can even finally make good use of those scenes and textures for that would-be-killer 3d-demo that we planned to release in 1998!!! that's about time the world sees those in all their glory!.."

added on the 2002-12-16 12:20:52 by bhead bhead
sucks added on the 2002-12-16 13:05:26 by skrebbel skrebbel
Nice demo in its style.
I don't care if it's software/non antialiases and without pixel shaders.
It's like watching a good golden harvest kung fu movie. It's not hollywood and doesn't have millions of budget, but it's more enjoyable.
rulez added on the 2002-12-16 14:06:17 by MooZ MooZ
same as bhead and florent comment. if you want to make software demo, do it on other OS like Linux, GBA or Amiga, it can be more a challenge.
music save it from a thumb down.
Ok, it's software...
but this can't justify the bad colours and flyby design!
added on the 2002-12-16 15:28:54 by pan pan
@superplek: current 3d hardware can only approximate spheres with polys. ok, given enough polys, it doesn't make a difference. but i have yet to see refractions in an accellerated demo.
added on the 2002-12-16 16:57:58 by jazzman jazzman
nice.. I liked almost everthing except the music..
rulez added on the 2002-12-16 16:59:32 by violator violator
jazzman; that's because the latest gpu's aren't yet widely spread among demo developers.
added on the 2002-12-16 18:47:30 by superplek superplek
A demo in the cocoon style. The textures seem ripped from the shad (I and II) demos and NoExit. The music and the design are totally shit ! :(
added on the 2002-12-16 19:40:20 by cykocator cykocator
come on, it's not bad because of that.. it's just that the engine (partly due to the resolution) looks bah =)

as a dutchman i actually think the colors and the scenes are quite funky ;)
added on the 2002-12-16 19:59:31 by superplek superplek
seems like you're right, superplek: http://www.mpi-sb.mpg.de/~bg/research/water.shtml
added on the 2002-12-16 22:11:07 by jazzman jazzman
Shad + Discloned, basically... those demo ran on 166mmx tho, i wonder how does this one on such a machine.
added on the 2002-12-16 22:37:27 by dixan dixan
some nice scenes.some nice ideas.music wasnt that nice tho.
added on the 2002-12-16 22:47:42 by blz blz
rulez added on the 2002-12-17 00:43:11 by starbuck starbuck
I prefer hardware engine usually, but this one, is more than correct, and when the design & atmosphere are present, who cares !

Thumbs up.
rulez added on the 2002-12-17 14:47:37 by cyb0rg cyb0rg
ok, except music
new-school ?
added on the 2002-12-19 00:13:32 by sokoban sokoban
A good prod overall... The music is average but the effects & 3d objects are nice. The 3d engine is really nice for a software engine.
rulez added on the 2002-12-21 18:13:27 by gedeon gedeon
a quite decent demo.
nice 3dengine and scenes, horrible music :P
the scenes could have been backed up by a bit more inovative effects.
added on the 2002-12-22 12:53:32 by kusma kusma
it's ok but its time to... move :)
rulez added on the 2002-12-31 08:42:21 by stil stil
music yeah! but what is the point of slow grainy soft rendering?
added on the 2003-01-17 17:15:46 by Zzed Zzed
did i already mention that this sucks rotten cocks?
added on the 2003-01-20 18:33:01 by skrebbel skrebbel
testing at home
error : exception : loadJpg error, Cannot read image data from maps/move1.jpg
winMe + Gef4200ti + P4at1.8Ghz + 512MbDDR333
hmmm don't think i did

this sucks rotten cocks.
added on the 2003-11-08 12:37:39 by skrebbel skrebbel
how about using those nice feutures on dah 3d accelah cards ehhh?

sucks added on the 2004-01-31 20:50:30 by Hatikvah Hatikvah
i watched it again and it still sucks!
added on the 2004-01-31 21:44:15 by skrebbel skrebbel
Hmm... Nice to see we weren't the only ones still doing software stuff in 2002...
Which doesn't change the fact that it's not very pretty, even compared to stuff from '98.. (the fulcrum etc.)
added on the 2004-02-01 04:13:56 by gammawave gammawave
Non-accellerated demos should do something that directx cannot do or is very difficult to do without the freedom of designing your own graphics API. This does not do that. I'm sick of demos that just fly a camera round a room or a spinning object. That was cool when rooms and spinning objects were hard to do, but now it's just boring. If this were 64k, then I would be impressed.
sucks added on the 2004-08-22 14:40:04 by Claw Claw
I miss the gritty look of software rendering.
rulez added on the 2004-12-18 12:25:47 by a_lee_n a_lee_n
it smells like 90's
added on the 2005-07-14 09:54:19 by Frozzy Frozzy
my favorite and in my opinion best demo from SOTA 2002 ! Visuals, scenes, music all perfectly fitting together
rulez added on the 2005-12-29 21:04:43 by Trauma Zero Trauma Zero
Great style with real attitude.
rulez added on the 2006-02-26 11:08:46 by s_tec s_tec
Nice colors. I liked the effects. Music is not my cup of tea.
rulez added on the 2012-08-09 09:15:22 by duffman duffman
quite good software rendering work here with good models and graphics, but not very interesting effects and the overall music/design really bring it down.
rulez added on the 2023-02-27 08:39:58 by ferris ferris

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