MAC Gallery Vol 1 (ZX Spectrum 128K) by Batman Group
screenshot added by Rhino/BG on 2019-12-08 23:43:44
platform :
type :
release date : december 2019
  • 19
  • 2
  • 0
popularity : 54%
  • 0.90
alltime top: #9585
added on the 2019-12-08 23:43:44 by Rhino/BG Rhino/BG

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We are proud to present a slideshow of loading screens made by MAC for ZX Spectrum and currently collected on zxart.ee
added on the 2019-12-08 23:46:26 by Rhino/BG Rhino/BG
Batman Group on Speccy? Yey!
rulez added on the 2019-12-09 00:04:19 by Optimus Optimus
Hola chicos. Chulo! Some really amazing gfx (the sword of Ianna, Dizzy). Some of them from the other hand are really too difficult to watch at due to red, blue green... (viaje al centro...).

BTW as for the gfx credits of the title screen for the mighty Gauntlet game (even if the game was an improved copy in the way "we loved RPG" of the Dandy Atari game idea) : Tha A.M. stands for Allan Murphy.
rulez added on the 2019-12-09 00:14:35 by sim sim
Not bad guys but tell me why don't you show us at first original ART and after that MAC-edition? Especcyaly if you use 128K mode - there is a lot of ways how to do interesting transition FX between original art and new one. Keep it in mind for vol.2
rulez added on the 2019-12-09 00:14:54 by ded^RMDA ded^RMDA
What Optimus said. And also, wow. We love MAC.
Welcome to ZX Spectrum, Rhino and we hope to see even more one day.
rulez added on the 2019-12-09 00:16:18 by introspec introspec
And well... the Athena arcade game by SNK. Attractive, Boris Vallejo-like body together with a chibi manga face ;)
added on the 2019-12-09 00:17:15 by sim sim
I second unbeliever!
added on the 2019-12-09 00:17:56 by sim sim
Awesome little thing, the flow and presentation is perfect, excellent tune and graphics too, I had to compare the original Cauldron 2, damn great work :p
BG Rocks!
rulez added on the 2019-12-09 00:20:40 by Buckethead Buckethead
(and that Space Harrier!! <3)
The one for Gift of the Gods feels smashing in the details and colours!!!
rulez added on the 2019-12-09 00:41:50 by winden winden
Instant classic!!!!. Awesome pics. Colour clash doesn't have secrets for MAC
rulez added on the 2019-12-09 00:57:37 by Skynet Skynet
Rules! Great technique in pixel art avoiding the dread color clashing. Though this screens are superb, I'd like to see more original work from MAC. I guess there is hope because this is called "MAC Gallery Vol. 1".

Also, good music by Reset! Nice to see him active again.
rulez added on the 2019-12-09 01:00:36 by ham ham
Fantastic !
rulez added on the 2019-12-09 01:03:26 by estrayk estrayk
rulez added on the 2019-12-09 07:15:27 by psenough psenough
rulez added on the 2019-12-09 07:37:34 by Serpent Serpent
Well presented and amazing pictures although some were perhaps a bit too ambitious for the limitations.
rulez added on the 2019-12-09 15:16:09 by dodke dodke
nice work!
thanks, batman group!
rulez added on the 2019-12-09 16:28:08 by VBI VBI
I can say with full confidence that it is the best graphics ever made on ZX.
rulez added on the 2019-12-10 11:51:54 by sq sq
is it only me, this is only for +2A / +3?
The release suffers from "I register" ULA Snow bug on a regular 128k/+2.

But I should welcome Batman Group to ZX Scene, we celebrate your demos on CPC every year RAAT Party.
rulez added on the 2019-12-12 09:15:39 by ref ref
Huge thumbup for MAC extraordinary screens. A bit boring music but overall feeling is good.
rulez added on the 2020-01-14 09:02:12 by mborik mborik
Don't know why but clash management always look so much cruder on the Speccy compared to the C64. I guess the palette isn't doing it any favors. A lot of nice screens here though, outweighing the ones that are too detailed and messy.
rulez added on the 2020-03-22 09:33:22 by grip grip
Boys... nice production, lean, mean, cute. Nice music, beautiful screens.

BUT! It does NOT work in USR0 mode. So, loading from most popular divIDE/divMMC operating systems just crashes.

The value at #5b5c is pure 128k-ism. Don't use it and don't rely on it. Just assume ROM1 is paged (OUT page numbers with bit 4 set).

Otherwise, you will just read 0 or some completely random garbage (COPY buffer used to be there on 48k/USR0), and even that 0 would later kick ROM0 in, and its handler at #38 would get called upon very next IM1 interrupt, calling non-existent SWAP chunk at #5B00.

TL;DR - just add POKE 23388,16 to the loader, thanks...
added on the 2021-12-07 22:56:02 by zilogat0r zilogat0r
rulez added on the 2022-12-15 13:28:37 by Blast! Blast!
Great gfx!!
rulez added on the 2022-12-15 14:36:07 by Sir_Lucas Sir_Lucas

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