pouët.net

The Martini Effect by Flex
[nfo]
screenshot added by farfar on 2021-04-05 09:32:01
platform :
type :
release date : april 2021
release party : Revision 2021
compo : amiga demo
ranked : 1st
  • rulez 112
  • is ok 3
  • sucks 0
popularity : 64%
 64%
  • rulez 0.97
  • cdcs 1
alltime top: #1150
added on the 2021-04-05 09:32:01 by farfar farfar

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Well done guys, this looked awesome!
rulez added on the 2021-04-05 09:36:24 by malmix malmix
THIS ONE WAS MASSIVE!!!
rulezcdc added on the 2021-04-05 09:36:27 by ded^RMDA ded^RMDA
This demo is amazing.
rulez added on the 2021-04-05 09:38:49 by tjahzi_of_dh0 tjahzi_of_dh0
great!
rulez added on the 2021-04-05 09:56:36 by slash_2 slash_2
Absolutely Amazing. Code, artwork and music are fantastic.
rulez added on the 2021-04-05 10:14:38 by bullet bullet
Stylish and moody
rulez added on the 2021-04-05 10:27:11 by grip grip
Xerxes! wtf! Amazing! Oh and the demo is really bloody good.
rulez added on the 2021-04-05 10:32:42 by djh0ffman djh0ffman
Loved it
rulez added on the 2021-04-05 10:34:48 by xeron xeron
Great demo! Clever usage of skyboxes and zooming of static/animated images (precalced/raymarched on pc i guess). i doubt there is any real raymarching going on (although i believe ocean machine by tbl did actually).
The angle/normal mapped objects looked awesome, nice lighting and tasty color processing.

Good job, loaderror!
rulez added on the 2021-04-05 10:50:59 by spike spike
This one was just awesome
rulez added on the 2021-04-05 10:53:03 by Emufr3ak Emufr3ak
rulez
rulez added on the 2021-04-05 10:53:55 by Xyl2k Xyl2k
mind-fucking-blown
amazing amount of art direction here. clearly the winner of the demo compo, no matter amiga or pc :)
rulez added on the 2021-04-05 10:58:52 by wbc\\bz7 wbc\\bz7
excellent!
rulez added on the 2021-04-05 11:06:22 by skido skido
That clearly isnt possible on that hardware
i feel cheated in the most positive way =)
rulez added on the 2021-04-05 11:10:28 by HellMood HellMood
This is a masterpiece in every aspect! You rule, guys!
rulez added on the 2021-04-05 11:28:57 by ham ham
phenomenal, my favourite prod from this edition of Revision
rulez added on the 2021-04-05 11:41:45 by gorgh gorgh
Have to check this one on a real Amiga. It rules! Loved the music and gfx.
And of course, loaderror can do no wrong at this point.
rulez added on the 2021-04-05 11:43:28 by peskanov peskanov
Porn. And damn this music is good X.
rulez added on the 2021-04-05 11:46:15 by prm prm
rulez added on the 2021-04-05 11:49:38 by mop mop
Great atmosphere and technical perfection, clearly my compo favorite!
rulez added on the 2021-04-05 11:54:42 by Infinity Infinity
Just ran in on my Miggy! Great demo, nice effects. Pushes my 060-card to the limits, but runs smoothly enough.
rulez added on the 2021-04-05 12:26:31 by Alkaron Alkaron
°º¤ø,¸¸,ø¤º°`°º¤//masterpiece\\¤º°`°º¤ø,¸
rulez added on the 2021-04-05 12:34:46 by lampu\\74 lampu\\74
perfect
rulez added on the 2021-04-05 12:36:42 by fyrex fyrex
Simply wow. Kicks most of pc demos hard;) congrats
rulez added on the 2021-04-05 12:47:10 by MKM MKM
Excellentastic!
rulez added on the 2021-04-05 13:11:47 by JTZ JTZ
one of the best ever demo soundtracks.
rulez added on the 2021-04-05 13:12:59 by dipswitch dipswitch
I never realized that what Ephidrena needed to go to the next level was a hefty dose of Xerxes.

Just the direction, the pacing - the music keeps everything in line.
rulez added on the 2021-04-05 13:14:56 by Gargaj Gargaj
Awesome demo! I didn't know an Amiga could be pushed so hard it would produce these effects.
rulez added on the 2021-04-05 13:27:11 by ranzbak ranzbak
Absolutely stunning, guys. My party favourite for this year. Respect.
rulez added on the 2021-04-05 13:41:05 by flynn_nrg flynn_nrg
My mind was blown, loved everything about it.
rulez added on the 2021-04-05 13:46:57 by Antiriad_UK Antiriad_UK
I really liked this! Is this music actually made with an Amiga? Wow!
rulez added on the 2021-04-05 13:50:32 by orange orange
Love the intro ... and the rest ... music, graphics, code ... all top quality.
rulez added on the 2021-04-05 13:54:55 by gaspode gaspode
Asskicking.
rulez added on the 2021-04-05 13:56:53 by scamp scamp
AWESOME
rulez added on the 2021-04-05 13:58:59 by Sir Sir
Hella awesome raymarcher on the Amiga
rulez added on the 2021-04-05 14:14:59 by Queen_Luna Queen_Luna
whooooa! what was the compo machine again
rulez added on the 2021-04-05 14:16:52 by yzi yzi
Great stuff!
rulez added on the 2021-04-05 14:54:30 by emoon emoon
One of the best amiga demos I've ever seen: consistent art direction, confident pacing, good-looking visuals, beautiful soundtrack. I love everything about this. Into the list it goes!
rulez added on the 2021-04-05 14:56:35 by moozooh moozooh
One of the best AGA Demos in the last couple of years
added on the 2021-04-05 15:11:52 by Emufr3ak Emufr3ak
exactly what gargaj said
rulez added on the 2021-04-05 15:19:56 by ferris ferris
Awesome ambiance, well deserve by the soundtrack. the only missing point may be accuracy on mapping routines (sub-pixel-texel)
rulez added on the 2021-04-05 15:24:42 by roudoudou roudoudou
And thanks for the effort to make it run on Vampire
added on the 2021-04-05 15:25:43 by Emufr3ak Emufr3ak
needs more cubemaps!
rulez added on the 2021-04-05 16:06:20 by hornet hornet
Massive
rulez added on the 2021-04-05 16:26:14 by mSW mSW
Every bit of it is stunning. Clear and well-deserved winner.
rulez added on the 2021-04-05 16:31:57 by Corial Corial
Fantastic! Soundtrack rules!
rulez added on the 2021-04-05 17:15:47 by Vinnny Vinnny
True Amiga Porn ! The platform amazes me each year in a new way.
rulez added on the 2021-04-05 17:51:28 by Kuemmel Kuemmel
what a trip
Simply excellent!
rulez added on the 2021-04-05 19:04:57 by Zerox Zerox
It's quite the RAM guzzler, so I had to boot alternative setups in order to run.
But it's worth every effort to see this sublime skybox trickery and top notch high end Amiga FX paired with stunning direction and music.
rulez added on the 2021-04-05 19:55:38 by d0DgE d0DgE
Love the demo, and the theme.
rulez added on the 2021-04-05 19:55:48 by noname noname
Very atmospheric and wonderful soundtrack. I missed this kind of Ephidrena vibe!
rulez added on the 2021-04-05 20:23:21 by fiveofive fiveofive
Porn.
rulez added on the 2021-04-05 20:35:43 by Skynet Skynet
One word: Fantastic. And while I may be biased, the song catapults this demo to a whole new level. Xerxes magic. The tension that is built towards the end is amazing, and the pumping, flickering visuals added a lot to this underwater feeling. It's amazing to see how these effects have such a huge impact on the viewer. Underwater-demos always fascinate me for some reason, and this is no exception. Brilliant work, and looking forward to the next FLEX demo!
rulez added on the 2021-04-05 20:45:02 by Axel Axel
Absolutely fantastic!
rulez added on the 2021-04-05 20:46:58 by puni^void puni^void
Massive!
rulez added on the 2021-04-05 20:50:33 by uncle-x uncle-x
Incroyable
rulez added on the 2021-04-05 21:01:43 by med med
Very nice and cool Amiga demo. The new engine with the antializing makes the demo / resolution looks like Hires instead Lores. Some scenes/effects are looking like the amiga has shaders. I think this was done using very clever CubeMaps and an amazing smooth zooming and rotating effect. However, an well done demo and great atmosphere thining me, it was a PC demo! My biggest resepct!
rulez added on the 2021-04-05 21:09:59 by MrVainSCL MrVainSCL
Fresh prod !
rulez added on the 2021-04-05 21:11:11 by Black Dragon Black Dragon
What an awesome track by Xerxes!
rulez added on the 2021-04-05 21:37:28 by PRiDE/BRS^LEMON. PRiDE/BRS^LEMON.
I like it very much, Amazing!!! loaderror, farfar and the whole team!
rulez added on the 2021-04-05 22:24:04 by estrayk estrayk
Beautifull !!!
rulez added on the 2021-04-05 22:27:34 by Beb Beb
Great ambiance and super catchy tune!
rulez added on the 2021-04-05 22:44:43 by voxy voxy
Dette likte vi. Starten var helt rå i tillegg til musikken. Generelt bra gjennomført fra start til slutt. Jeg likte atmosfæren gjennom hele demoen. Det var bare noen små detaljer jeg stusset litt over da jeg så zoom-effekten. Jeg har lite kunnskap om Amiga hardwaren, så da er det nesten umulig for meg å være kritisk til noe av det jeg så (teknisk sett). 3D objektet med bump-normalene og musikken var første klasses Amiga demo-materiale.
rulez added on the 2021-04-05 23:14:54 by rudi rudi
Mind blown, among the best from Revision 2021.
rulez added on the 2021-04-06 00:04:20 by amos amos
Init RAM!
fuckin awesome demo!
rulez added on the 2021-04-06 00:04:58 by teo teo
Amiga killed the PC compo in a fantastic way. Well done!
rulez added on the 2021-04-06 00:09:32 by Stalvik^btbendaz Stalvik^btbendaz
Nice
rulez added on the 2021-04-06 03:23:28 by keops keops
I er sgu nogle skønne drenge - tak :)
rulez added on the 2021-04-06 07:12:33 by maytz maytz
lovely
rulez added on the 2021-04-06 08:24:51 by rasmus/loonies rasmus/loonies
Although Amiga demo compo was bit short, Martini Effect made proper effect and sweeten whole experience. Very good demo. Kudos for the authors!
rulez added on the 2021-04-06 09:23:39 by baderman_one baderman_one
Great work! Unfortunately the lha seems to be broken so I can't watch it on real hardware.
rulez added on the 2021-04-06 09:27:31 by dirtie dirtie
Amazing music and the soothing visuals. Has a really modern feel to it too proving it is perfectly possible to push new styles on the 060.
BTW I didn't have issues with the archive.
rulez added on the 2021-04-06 09:37:11 by dodke dodke
Lovely sound, lovely graphics, lovely fractals, lovely effects. How the play of light looks is simply wonderful. I love how it feels mody and restrained instead of being an effect blitz, but still contains enough top-notch stuff for three demos.
rulez added on the 2021-04-06 10:12:14 by Preacher Preacher
@dodke thank you, mhm, I'll updating my lha.
added on the 2021-04-06 10:22:40 by dirtie dirtie
Fantastic visuals, fantastic soundtrack and a very well directed demo. The only complaint I have is that this is practically seven times the same effect code-wise with different textures and normal maps (stuff we already have been seeing by TBL etc for ages), except for the texture mapped 3D object which is very convincing. Still an awesome production.
rulez added on the 2021-04-06 10:28:41 by platon42 platon42
Freaking awesome!

As others have already pointed out the tech is well-known, but that's perfectly fine. It's the execution that really makes this shine. The smoke & mirrors are masterfully applied and the pacing is great.

Oh and the soundtrack is just <3
rulez added on the 2021-04-06 10:35:46 by Korvkiosken Korvkiosken
Those prerendered layers did the magic!
rulez added on the 2021-04-06 10:39:07 by Optimus Optimus
excellent demo. and good use of cheating when some people think it's real :D
rulez added on the 2021-04-06 10:56:10 by Cargo Robbie Cargo Robbie
Great "ancients" mood.
rulez added on the 2021-04-06 12:24:37 by Dma-Sc Dma-Sc
Great atmosphere, I dived into it.
rulez added on the 2021-04-06 12:28:27 by toms toms
Excellent demo with awesome visuals and very fitting music.
rulez added on the 2021-04-06 13:20:30 by StingRay StingRay
Damn solid.
rulez added on the 2021-04-06 13:22:40 by kusma kusma
Killer!
rulez added on the 2021-04-06 14:44:33 by Raven^NCE Raven^NCE
Awesome, gave me mega chills during compo... despite watching in in my room. Absolutely amazing prod with exceptionally matching soundtrack 20/10!
rulez added on the 2021-04-06 16:33:18 by spiryt spiryt
wow, what a show. gave me the chills during the competition. dat music! - so calm and progressive at once. soundtrack of the year.
rulez added on the 2021-04-06 18:49:06 by a-move a-move
pretty legit flex indeed, loved everything about this and *that* soundtrack... whoa
rulez added on the 2021-04-06 19:35:27 by LJ LJ
really, really impressive.
rulez added on the 2021-04-06 20:15:30 by fiver2^fB fiver2^fB
Amazing art direction and music and super impressive technically too (antialiasing, normal maps!)
rulez added on the 2021-04-06 22:15:46 by exocet exocet
Oh boy! This was certainly something to write home about!
rulez added on the 2021-04-06 22:38:13 by Daniel Daniel
great
rulez added on the 2021-04-07 11:33:12 by krusty krusty
Some more thoughts on The Martini Effect and why it was so clearly superior to the competition.

The demo follows a consistent, clearly defined visual theme and actually explores it rather than cycling through various good-looking imagery that has little in common with each other. There is a certain continuity and symmetry to the scenes that may feel subtle but shows confident direction when seen with a detached look. You are being taken on a journey, and you can tell the driver is in control. The soundtrack, while not necessarily the one you would hum years later, nevertheless cements the pacing and sets the exact right mood. It is perfect choice for this production, and as Gargaj said, it does tie everything together, setting the pace that enables the viewer to soak in the atmosphere created by the visuals for the right amount of time to maximize the effect and pull out before it overstays its welcome. That is how you end up with a product that is vastly more than just a sum of its parts.

Very few Amiga demos do this because it is often much easier to score points with the oldtimer crowd with an effect showcase carrying the connotation of being technically impressive (and often takes advantage of the nostalgia while at it because of how familiar it is) and following the concept of "more is better" (though not as egregiously as the C64 scene). But in the 30+ years of the Amiga scene the pool of actually new effects and techniques has all but run dry, and what remains is doing something new with the existing ones. Thankfully, the Amiga is not so limited—the artistic potential of the existing tech is vast and virtually untapped. But this requires bravery of going beyond the familiar and strong artistic vision to conjure the novel, both of which had long been overlooked in pursuit of pure technical prowess and substituted by timed insertions of graphic stills as if that could somehow compare. And as the trends are slowly turning in the direction of genuine artistry, it so happens that not many established groups are both willing to go for it and able to land a convincing result. But I hope that with demos like Eon and The Martini Effect winning their respective competitions by a landslide in the demo category and the H0ffman-scored "music videos" dominating the intro space, the Amiga scene will be urged to continue evolving and giving birth to more not just technically impressive demos but also stunningly beautiful ones.
added on the 2021-04-07 16:40:14 by moozooh moozooh
Very nice demo
rulez added on the 2021-04-07 19:06:32 by akilittleprinces akilittleprinces
Just WOW!
rulez added on the 2021-04-07 20:58:30 by Cosmocat Cosmocat
Nice shit!
rulez added on the 2021-04-07 22:04:59 by yaneq yaneq
One word - STYLISH!!
rulez added on the 2021-04-07 22:40:09 by Sir_Lucas Sir_Lucas
Ossom!
rulez added on the 2021-04-08 00:48:45 by gopher gopher
This prod rules, but with 32Mb of data I'm wondering isn't this simply some kind of innovative real-time video decompression with inlined C2P on HAM8 + few simple real-time effects (2D rotation) ?

NB: No offence, I'm just asking.
rulez added on the 2021-04-08 01:28:23 by __sam__ __sam__
Hmm data seem to contains various kind of images (PPM, PCX, IFF) and a 14 mb soundtrack. This isn't chiptune, for sure :)

Video streaming might not be present as well. K3wl.
added on the 2021-04-08 01:48:16 by __sam__ __sam__
superb.
rulez added on the 2021-04-08 10:58:32 by Ramon B5 Ramon B5
cool
rulez added on the 2021-04-08 12:32:32 by Blast! Blast!
Would have deserved a thumbs up for the soundtrack alone. I'll take the visuals as a more than welcome bonus.
rulez added on the 2021-04-08 12:36:09 by xxx xxx
Very very good demo, and what a great soundtrack by Xerxes!! Worthy winner <3 I just wish I hadn't already seen so many of these kind of fractals... :-)
rulez added on the 2021-04-08 21:37:39 by prowler prowler
I was wowing before the statue came into frame, the it blew my mind. I don’t fathom how you did it, but excellent done
rulez added on the 2021-04-08 21:43:43 by tr0n tr0n
Absolutely stunning, both to the eyes and to the ears. Very very beautiful!
rulez added on the 2021-04-08 22:01:08 by Mystra Mystra
OK.
added on the 2021-04-09 06:45:09 by AntDude AntDude
Awesome!
rulez added on the 2021-04-09 07:23:48 by faaret faaret
The soundtrack carries the demo alot - that said, the visuals and pacing do fit really really well.
Clear winner in my book.

Looking forward to watch this on real hardware!

Xerxes: Tunes like this are amazing - keep doing them!
rulez added on the 2021-04-09 14:46:05 by Puryx Puryx
Hm.

As usual, I will take up the grumpy “I don't get it” role. I watched this at the stream, and then a few times afterwards; to me, it looked like a fairly ordinary run-off-the-mill 060 demo. (The music doesn't resonate too much with me.) It's basically a bunch of images with zoom in and zoom out, and sometimes stretched onto a cube to make an environment-ish background. (Infinity zoomers are nothing new, right?) Nowhere had I imagined that it was intended to look like raymarching on the Amiga, so even the “nice trick!” part doesn't apply; it doesn't even look like it's trying to fool me.

So what's left? Well, there's the polyfiller which can seemingly bump and antialias (but not texture, I would suppose, since that's hard on a palette display?). So that's a good achievement, but it doesn't make the demo for me; it's used for the 3D image in the screenshot, and there it works reasonably well, but it's just a static model being rotated around. And it's used in the image of the falling man in the ocean, but there it doesn't work at all for me; it just looks ugly and artifacty.

And then it tries to conceal all of this by blinking a lot. So, well, it's not a bad demo by any shot, but I don't understand why people are such in awe?
added on the 2021-04-09 16:16:01 by Sesse Sesse
Awesome. Im watching now in my 1200. It looks and sounds incredible.
rulez added on the 2021-04-10 10:36:22 by 70lk13n 70lk13n
Sesse: I've actually also been a bit surprised about the very positive response, but I'm happy that it resonated with people.

I don't disagree with your comments .. if you take the demo and deconstruct it, there isn't much there. But that's the tricky thing, right? Making something that becomes more than just the sum of its parts :)
rulez added on the 2021-04-10 14:33:45 by farfar farfar
@farfar: It's entirely fair. :-) Maybe I just intuitively deconstruct them more than most, it's nothing new that my preferences are often at odds with the general sentiment. (I often find that if I take a demo I like and deconstruct it afterwards, it's even more fun. A good writeup will do the same.)
added on the 2021-04-10 18:11:58 by Sesse Sesse
Wonderful and inspiring, now I want to make an underwater demo too. Awesome ambience, carried by Xerxes' fine score. My favorite demo of Revision 2021, PC included.
rulez added on the 2021-04-10 19:42:30 by peregrine peregrine
Such a great mood on this prod! And that soundtrack is sublime (that vibrating lead is something with those crusty crunchy claps)! Paw of approval!
rulez added on the 2021-04-10 23:31:48 by alkama alkama
like it
rulez added on the 2021-04-10 23:33:08 by frog frog
Woooooha. So emotional
rulez added on the 2021-04-10 23:57:14 by Virgill Virgill
Some rant about the code in here.

The zoomer:

It is an infinite zoomer inspired by TBL's spectacular zoomer in Magia. Large images (up to 8192x8192) with lots of detail get converted to polar images. The bigger the polar image, the further we can zoom in. The neat thing about this conversion is that only the details that are important while zooming towards a single point are kept, while the rest of the details get discarded. The original filesize of some of these images maybe 200 MB or so.

The polar image gets mapped on your typical tunnel table of U,R coordinates. Instead of scrolling the r-coordinate, as you would in a tunnel, it is scaled by a zoom factor. To avoid choppy movement, there is some subtexel precision on the radius and angle coordinates allowing very smooth movement. Without the subtexel precision the slow movement is impossible. The LUT itself was made piecewise linear to avoid reading so much table data from RAM. The effect is embedded in the c2p to save further bandwidth.

At first we tried automatically stitching together multiple smaller images, but the seams between the images always turned out blurred. Painting these images is also a huge amount of work. I seem to remember TBL saying Louie spent a lot of effort on that Magia zoomer and I'm really impressed at how long it zooms and its seamless transitions.

In the end we came up with the idea of using gigantic fractal images and we called upon Evilryu to help out with coding these in Shadertoy. He tried several kind of fractal formulas and color combinations. The most detailed ones caused too much aliasing and in the end the techno world you see in the demo was chosen. The images are blurred before conversion to polar to reduce some aliasing. Since many images were made I'm tempted to release another demo just featuring all of these variations. Lots of cool stuff.

While this was going on Farfar modeled the mask object which fit very well inside this technomaze imagery.

Skybox:
6 fractal images rendered with 90 degrees field of view from a single point mapped on a cube.

The 3d-engine/exporter:
I really wish it was a movieplayer as suspected above as that would be more impressive :) I suspect the reason it looks like a movie is because the "glow" adds some mpeg like artefacts.

The exporter is taking a lightly extended GLTF format. It has got a few custom properties exported from Blender to describe particle systems. One very convenient thing about the exporter is that it works on a 24-bit original scene and collects all textures, overlays, shadetables into a common palette that everything gets remapped to. The palette generator tries to make sure there are colors for transparent effects such as particles and glow. Without this automation it is very painful to manage the palette for Amiga 3d scenes.

Animation:
- Node animation and hierarchy
- Shape morphs

Polyfillers:
- Flat
- Affine texture
- Perspective correct texturemapping (unused)
- "Normalmap"
- "Normalmap" + Texture (unused)

The "normalmap" is actually a cylinder map with (angle,y) components. So just adding an constant to this angle will make a light fly around the object on a fixed axis. The angle-constant is calculated using:

math_function_trying_to_calculate_an_angle_somehow(camera_position,object_positi on)+sin(time)*i_want_to_see_the_light_moving_abit_more

It is not going to please the phyics professors, but it is minimal overhead to get some dynamic looking lighting on Amiga. I suggest consulting the papers of Larusse, Kippenes et al for more on this technique.

Particles:
- Motion: turbulence field, velocity, dampening ..
- Compiled sprites
- Colored particles that can blend against eachother in 256 colors
- Export time clustering to fake more particles

The particle images are pieces of code that draw the particle. This way no extra cycles are spent on blending fully transparent areas within the particle image. Whether this gave any performance advantage is yet to be measured, however I always wanted to try it so left it in there.

Antialiasing/post processing:
Antialiased polygons are quite rare on the amiga scene. This AA method works by first detecting the silhouette of a mesh while backface culling. Edges that are shared between a backfaced culled triangle and a visible triangle make up the silhouette edge set.

As these edges are encountered during rendering, the coverage data and background of the edge is recorded before the triangle is drawn. Then this data is blended back in after the triangle has been drawn. Sometimes this leads to bleedthrough artefacts, but these are then cleverly concealed by blinking and viewers attention are trivially diverted by the MPEG artefact like "glow".

Glow:
It is not limited to glowing towards light, but also glows toward darkness. The image brightness gets sampled in 16x16 interval grid. This gets linear interpolated across the surface and sent through Tone-Loc mapping before written to the surface. This glow has the property that it looks MPEG-ish. Making people think they are watching a Video-CD thing in 1998.

FPU temporary registers:
The demo changes the FPU rounding/internal precision mode so that 32-bit values can be stored in FPU registers without getting corrupted. This way one can store addresses and integers in tmp FPU regs instead of spilling them to RAM.

Music:
The music routine is approximating an original 16-bit signal in chunks of 512 samples using normalized_8_bit_signal[i] x amiga_channel_volume[chunk]. This gives more bit resolution in low volume parts of the track making the output better than pure-8-bit and without the volume loss of the traditional 14-bit technique. If the best approximation would be an volume of 31.5, then amiga_channel_volume of channel 0 would be set to 30 and of channel 1 to 32 etc. Hopefully giving a next multiplier of 31.5.

For more about this technique consult Kippenes et al.
added on the 2021-04-11 12:10:02 by rloaderro rloaderro
good demo is good.
rulez added on the 2021-04-11 13:17:07 by sensenstahl sensenstahl
Another thing about the music is that Xerxes made 4 tracks before arriving at the one used in the demo. Maybe worth making a Martini Effect album with all those tracks :)
added on the 2021-04-11 19:15:12 by rloaderro rloaderro
Massive!
rulez added on the 2021-04-12 15:47:31 by optic optic
thanks for the cool writeup loady, very appreciated! looking forward to your next release
added on the 2021-04-12 16:22:30 by spike spike
(oh and gotta love the fake references to Larusse, Kippenes, et al. - all hail "dope/complex"!)
added on the 2021-04-12 16:30:31 by spike spike
Nice!
rulez added on the 2021-04-12 20:18:12 by BenE BenE
Still prefered the melon demo but this one is really great too. :)
rulez added on the 2021-04-12 22:20:48 by D4XX D4XX

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