UniPixelViewer by Devilmarkus
screenshot added by Devilmarkus on 2021-04-24 15:57:51
platform :
type :
release date : april 2021
  • 4
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popularity : 54%
  • 0.80
alltime top: #17812
added on the 2021-04-24 15:57:51 by Devilmarkus Devilmarkus

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Nice tool providing a fast feedback when playing with the conversion settings (tested on OSX, works perfectly).
rulez added on the 2021-04-24 17:57:37 by fra fra
Update v1.2 is out.
- WEBP support added
- Amstrad CPC screens can be crunched. These are stored as .CMP
- To load a usual packed CPC screen, use a code like this:
MEMORY &3FFF:LOAD"filename.cmp":CALL &4000
- To load a packed overscan CPC screen, use a code like this:
OPENOUT"D":MEMORY &1FF:LOAD"filename.cmp":CALL &A200
Update v1.3+ is out.
- Amstrad Plus format support added.
- Minor bugfixes
Perfect tool
rulez added on the 2021-04-25 23:20:43 by SylvainA SylvainA
Another update to v1.3b+ (Important!)

- Bugfix in renderer
- Bugfix in Plus palette detection
Very nice tool, a lot of features, a must have.
rulez added on the 2021-04-26 08:36:23 by Kris Kris
Update v1.4+:

- Bugfix in renderer for 8 bit source images
- replaced the bugged DSK Filehandler by a new CPC File System, which understands more disk formats
(Original Author: Renaud Helias)
Supported formats: DATA (SS 40), SYSTEM (SS 40), ROMDOS D2, ROMDOS D10, ROMDOS D20, ROMDOS D40,
- Added the possibility to flip sprites vertically (by request)
demotools for the masses!
rulez added on the 2021-04-27 07:55:18 by v3nom v3nom
Update v1.5+:

- Embedded a 6128 Plus emulator for quick testings of generated results
- Added "Split" to the sprite grabber, it defines a new sprite line.
(Number is total amount of sprites, Split defines a new row)
- CPC File System now asks for permission to overwrite already existing files on loaded DSK
- Fixed some minor problems
Update v1.6+:

- Added a Map Builder to create game maps. The export is stored as .CSV and also for Amstrad CPC users as
.BIN / .ASM file. Also a PNG of the entire map is exported.
- The Sprite Grabber now can remove duplicate tiles and also store as binary / asm, even if you override the size settings.
The AMSDOS header is set to 0 as start address, you'll need to load it manually to the address you want.
When the file is > than 45kb you probably will get into trouble ;-)
- When you grabbed sprites or tiles with the Sprite Grabber or Tile Grabber, an info file is stored with the same filename
than the imported picture but with .sprite.inf or .tile.inf.
The Grabber loads this file, if available, and restores the settings (Width, height, number etc...)
- Removed several bugs
Important update to v1.6b+:

- Fixed a bug which caused problems generating the proper sprite size
- Fixed a problem in Sprite Grabber
Update to v1.7+:

- Fixed a bug for Sprite Grabber in "Split" function (Thanks to Jack Ggp for his bug report)
- Added "Fill" to graphical options (Enable graphical options by right-click on a PEN when in CPC mode)
- Fixed a problem in generating tiles (Removed size information, thanks to Alain for his bug report)
- Map files have different names now to tile/sprite files to prevent overwriting (Added "-map" to filename)
Update to v1.8:

- Fixed a bug which kept the Sprite Grabber always create a new CPC disk image.
- Improved the Map Builder and added keyboard support. (Check the quick info)
- Fixed some minor bugs
Update to v1.9+:

- Added "Auto scroll" function to Map Builder.
- Added "Preview" feature to Sprite Grabber
- Sprite Grabber now auto-calculates CPC binary location adress
- CPC RSX code moved from &9000 to &A200 - 4.5kb more ram for sprite data
- Rewrote Sprite Grabber routine (the existing had too many bugs)
- Fixed several minor problems & bugs
Small update to v1.9b+:

- Bugfix in BASIC code generation (Thanks to Eric Boulat for his bug report)
Update to v2.0:

- Added compressed sprites and animated (compressed) sprites
- Added animated GIF import with several import options (An animated GIF is imported as tile-sheet)
- Added a size-slider which resizes the imported image on the fly
- Changed the editor's behavior
- Updated the GUI
- Added R,G,B filter options
- Improved CPC rendering engine
- Added "Auto" trimming
- Fixed a bug in reading .VGA (AGOS format)
- Added manual editing functions like color exchange, edit pixels, flood fill
- Added PNG export for all sprites incl. info file for re-import (Generated sprite sheets)
- Several bugfixes

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