Zar by Alba & Grinders
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Hi Everybody!
Yes! We are! Now with more power :) You have reached new production
from Alba-Grinders stable!
Credits for this intro:
Jim Goer - code of course,
Zuo - little poor sound,
Insert - little poor graphics.
Thanx guys!!! You have done great work.
Intro was coded in pure assembler. Flat mode is non stop cool so we
use another time in this production. We do not waste space for
fucking protected mode extenders :))
All graphics are rendered in our redner-engine, so textures are
very, very... good... of course!!!
Intro needs 200kB of Base RAM and aprox. 1MB access via HIMEM.SYS.
Code is optimized for Pentium and dedicated to 320x200x32768 colors
but... but Jim Goer decided to code up some lines and you get 8
video modes. You can choose in command line: ZaR x, when x:
0 . 320x200x15bpp bank switching
1 . 320x200x15bpp linear frame buffer
2 . 320x200x16bpp bank switching
3 . 320x200x16bpp linear frame buffer
4 . 640x400x8bpp bank switching
5 . 640x400x8bpp linear frame buffer
6 . 320x240x15bpp linear frame buffer
7 . 320x240x16bpp linear frame buffer
Default is mode number 1. Best one.
ZAR - very mistify name, isn't ? Yes, because Jim Goer loves this
kind of names. Not only standard English names.
Greets ... hmm ... we love all of you so greetings going to
everybody ...
... and the rest of scene ...
signed Jim Goer
Wolomin, 10 July 1998
Contact:
Rafal Bialy
ul. Chrobrego 6/12
05-200 Wolomin
Poland
048 022 7763755
bialyr@ee.pw.edu.pl
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