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Effects of Undefined Behavior on Graphics Rendering by Experimental Graphics Research Group

This is our submission to the Graffathon 2018
conference.

We propose a new novel method for generating
visual effects relying largely on undefined
behavior. This demo might look very different
depending on factors such as GPU vendor,
driver version, operating system, system
uptime, etc. All such behavior and effects are
intentional. All other audio visual output of
the executable is secondary.

Visual design: N/A
Software engineering: N/A
Technical consulting: Martin Radev, NVIDIA
Audio: No artistic credit.

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