Effects of Undefined Behavior on Graphics Rendering by Experimental Graphics Research Group
This is our submission to the Graffathon 2018 conference. We propose a new novel method for generating visual effects relying largely on undefined behavior. This demo might look very different depending on factors such as GPU vendor, driver version, operating system, system uptime, etc. All such behavior and effects are intentional. All other audio visual output of the executable is secondary. Visual design: N/A Software engineering: N/A Technical consulting: Martin Radev, NVIDIA Audio: No artistic credit. All rights reserved.
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