| topic |
post date |
posted by |
| Random line of code thread |
2021-03-18 00:27:05 |
Danilw |
| ...when arrays not supported [code] // emulating arrays // if(i) b c d to a equal to a=bcd[i] #define i... |
| Random line of code thread |
2021-03-17 18:01:36 |
Blueberry |
| ...[quote][code] movem.l d1,-(a7) ; do NOT change to move.l, you have been warned![/code][/quote] Remin... |
| untergrund.net news/updates/questions |
2021-03-16 10:32:39 |
rale |
| ...tinue from above seems like today it is no longer randomly giving 403 on text only content, maybe HD... |
| Random line of code thread |
2021-03-15 21:23:28 |
neoneye |
| ...[url=https://writings.stephenwolfram.com/2021/01/tini-veltman-1931-2021-from-assembly-language-to-a-... |
| Random line of code thread |
2021-03-15 08:31:48 |
StingRay |
| ...[code] movem.l d1,-(a7) ; do NOT change to move.l, you have been warned![/code]... |
| Random line of code thread |
2021-03-12 01:53:17 |
DanLemon |
| ...eor.l d1,d0 ; Can't believe nobody though of this before... wow the crowd!... |
| Random line of code thread |
2021-03-01 22:10:59 |
thec |
| ...return 0;... |
| Random music thread |
2021-02-28 12:50:35 |
w00t! |
| ...[quote]Then again, what's a more pure representation of Scene Spirit than something that causes a mu... |
| Random line of code thread |
2021-02-28 01:51:50 |
nodepond |
| ...ylvl1worm_sprite') this.incX = 0 this.incY = Math.random()/2+0.01 this.speed = Phaser.Math.GetSpeed(... |
| Random music thread |
2021-02-27 21:37:05 |
bsp |
| ...[url=https://www.youtube.com/watch?v=4JCWmgrZS84]Suzanne Vega - Language[/url]... |
| Random line of code thread |
2021-02-27 12:52:35 |
bsp |
| ...[code] // // Plugin (per-voice) instance (base) structure // // - must be the first field in actual/... |
| Random line of code thread |
2021-02-27 12:14:45 |
Saga Musix |
| ......make that [code].loop move.w (a1),d2 asr.w d3,d1 move.w d2,(a1)+ subq.l #1,d0 bne.s .loop [/code]... |
| Random line of code thread |
2021-02-27 12:14:19 |
Saga Musix |
| ...[code].loop move.w (a1),d2 asr.w d3,d1 move.w d2,(a1)+[/code] A very expensive NOP. Spotted in Symph... |
| Random line of code thread |
2021-02-15 16:36:39 |
baah |
| ...[code]All3DPieces[PieceIndex][2+RotationIndex*4*(3+3+Max3DSizeForPiece)+6+(y-BBymin)*SkewedWidth+(BB... |
| Random line of code thread |
2021-02-15 00:27:21 |
grip |
| ...module->conts = malloc(strlen(modname) + 1);... |
| Random line of code thread |
2021-02-04 10:43:39 |
comeonblockmeaga |
| ...[code]// We're super-anal about catching all changes. This will probably never trigger if (changedAf... |
| Random line of code thread |
2021-02-03 23:12:25 |
Blueberry |
| ...Sure. Methods can also be called as "associated functions", so if you prefer the traditional math wa... |
| Random line of code thread |
2021-02-03 14:22:51 |
arm1n |
| ...+1 iq... |
| Random line of code thread |
2021-02-03 13:23:55 |
iq |
| ...Wait, no no no, please no, not you Rust! I was told Rust was the language that was fixing the past, ... |
| Random line of code thread |
2021-02-01 20:06:24 |
Blueberry |
| ...[quote]TAU / 2.0 is pretty atrocius, maybe someone refactored and fell asleep... [/quote] I think so... |
| Random line of code thread |
2021-02-01 12:03:56 |
pestis |
| ...[quote][code]let y = amp * (t * std::f32::consts::TAU / 2.0 * mode).sin();[/code][/quote] TAU / 2.0 ... |
| Random line of code thread |
2021-02-01 01:52:23 |
iq |
| ...That hurts.... |
| Random line of code thread |
2021-01-31 15:00:47 |
Blueberry |
| ...[code]let y = amp * (t * std::f32::consts::TAU / 2.0 * mode).sin();[/code] (from an [url=https://emi... |
| Random line of code thread |
2021-01-09 03:32:11 |
DevEd |
| ...[code]ld [hl],">"[/code]... |
| Random line of code thread |
2021-01-07 19:23:07 |
baah |
| ...[code]char OpenSpacesModifiersRelatedToCurrentCogsRotations[MAXNBVALIDCOGSROTATIONS][MAXNBLINKS][6];... |
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