Is this possible to code?
category: general [glöplog]
I love that he actually put that in his FAQ.
random + local maxima = artistic value!
If it produced optimal result, everyone would get same images out of it. Now everyone gets slightly different one, which is great!
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If it produced optimal result, everyone would get same images out of it. Now everyone gets slightly different one, which is great!
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LoneStarr: You and your zero-tree coded wavelets... ;)
Hehe - I know.. but really - I think this idea is mostly interesting for generating an artistic look, not good compression ratio. That said, I think it's great, and it is probably pretty fun to implement aswell.
Not to sound like Mensa Member or anything, but it'd have to be a bit more interesting than random polygons and pixel-by-pixel RGB distance to be "fun to implement". Wouldn't it?
it is an evolving algorithm, which at least I would find fun to implement since you can see the result getting better and better(if you got the criterias right).
Quote:
LOL. Look the word "acclaimed" up in a dictionary to realize what you've just said...adok> could you please remind me your acclaimed IQ score?
sounds very similar to this :
http://www.romancortes.com/blog/bush-css/
http://www.romancortes.com/blog/arcimbolder/
http://www.romancortes.com/blog/bush-css/
http://www.romancortes.com/blog/arcimbolder/
adok: it's called irony.
Huh? I looked up "acclaimed" and there's was no mention of irony.
Tigrou: and even more to this:
http://www.romancortes.com/blog/jpeg2css/
The idea for jpeg2css was mostly from my origins of the pig 2 128b.
The problem with color images is that it would be very slow... In CSS you can only do transparency and not adition, so calculating the best positions with a greedy algorithm would be slow.
By other hand, I believe doing it with an evolutive algorithm or whatever algorithm is slow too, at least if you do it at a decent resolution...
Maybe doing it with the gpu for the rendering... but it is a problem to calc the image distance... (you know, to sum all values requires to resize down the texture several times... it's not cool).
Maybe it can be done in a lower resolution, let say, 128x128 or 64x64 and when the result is good enough, change to a higher resolution and adjust the polygons or circles or whatever one by one...
In any case, it doesn't look like if there is a good method to do it very fast... I think that a program is not very useful if it takes more than few minutes to execute
http://www.romancortes.com/blog/jpeg2css/
The idea for jpeg2css was mostly from my origins of the pig 2 128b.
The problem with color images is that it would be very slow... In CSS you can only do transparency and not adition, so calculating the best positions with a greedy algorithm would be slow.
By other hand, I believe doing it with an evolutive algorithm or whatever algorithm is slow too, at least if you do it at a decent resolution...
Maybe doing it with the gpu for the rendering... but it is a problem to calc the image distance... (you know, to sum all values requires to resize down the texture several times... it's not cool).
Maybe it can be done in a lower resolution, let say, 128x128 or 64x64 and when the result is good enough, change to a higher resolution and adjust the polygons or circles or whatever one by one...
In any case, it doesn't look like if there is a good method to do it very fast... I think that a program is not very useful if it takes more than few minutes to execute
texel: Interesting program. I guess its algorithm finds out the positions of the largest circle first by pattern matching, or does it do it by random?
Quote:
LOL. Look the word "acclaimed" up in a dictionary to realize what you've just said...
LOL, you actually needed to use dictionary to understand what he said.
And yes, i realize that you said HE needs to use dictionary, but i can read between the lines.
rainmaker: And did you understand what he said?
Adok, fuck off lamer.
Adok: We all understood what he said, and we all laughed at your behalf. Now get off Pouët, you're not welcome here.
jmagic:marvellous