pouët.net

Windows vista & demos

category: general [glöplog]
Seeing it in motion says so much more than that screenshot:
http://www.youtube.com/watch?v=76_F-uH-lbA
added on the 2007-01-08 23:23:06 by Scali Scali
Or this: http://www.youtube.com/watch?v=P1tQBFno06M
added on the 2007-01-08 23:28:26 by Scali Scali
iq: Right see you didn't get me there. That's cause I'm playing hard to get. Anyway, the quotes indicate that I am not talking about the picture objectively but about the impression I/someone would get from it. And looking at that picture, I can't see DX10 anywhere, just a nice jungleforest model. And yeah, it probably looks a lot better when it moves.

Anyway..
added on the 2007-01-09 00:02:40 by doomdoom doomdoom
I knew those koreans were up to something!
added on the 2007-01-09 02:32:57 by xernobyl xernobyl
BB Image
added on the 2007-01-09 03:11:10 by Hatikvah Hatikvah
I CANTZ CKLICKZ IT BUT I WINZ THE PICTURE AND STUFF BAD WTF HEY HUH THE WHOLE PC THING IS ALL ABOUT MONEYZ SO DX10 AND VIST A AND STUFF ALL BAD AND GOOD SUPPORT THE DEVELOPERZ BUT NOT ALL OF THEM AND THE YEAH WLLE
added on the 2007-01-09 03:18:20 by v4nl4me v4nl4me
Get a pouët. Get a life.
added on the 2007-01-09 04:22:35 by xernobyl xernobyl
well, actually i don't care if my stuff works/will work on vista. why should i? just because some big-ass company decides to throw shit on the market i have to spend time figuring shit? well, i don't think so. imho that is not what scene should be about. just my tupence.

added on the 2007-01-09 06:41:54 by abductee abductee
stalin alert!
added on the 2007-01-09 09:38:26 by skrebbel skrebbel
Quote:
"DirectX 9.0 L is simply a renamed and refurbished DirectX 10 for Windows XP. It will make DirectX 10 games to work on Windows XP."


Actually, it's the other way round: DirectX 9.0L (which is now called 9.0 EX) is the emulation layer that enables DX9-based programs to run on DX10-level cards in Vista.
added on the 2007-01-09 09:41:24 by KeyJ KeyJ
"And yeah, it probably looks a lot better when it moves."

doom: you could probably render that scene in an amiga demo if you wanted to, except that everything but the gun would be an animated skybox. :DDD
added on the 2007-01-09 09:57:40 by smash smash
(sorry)
added on the 2007-01-09 09:57:56 by smash smash
DirectX version infos have been talked about already.
OpenGL 1.4 will be supported 'plain' with bindings to DirectX.

The big issue was if vendors would be able to replace MS opengl with their own. Had some issues with the new driver model (wich is far better for many reasons). They hacked up the thing and vendors will be able to enble their own OGL drivers. Who cares anyway, OGL is almost dead.

Most intros and demos work with Vista as of now, even if the system is overall not completely stable. After checking it out for some months now at the job, i'll stick with XP for a while. (You don't want Explorer to be slow as hell and cheshing for 'nothing' - eg file transfers... metadata is integrated badly in NTFS).
Some neat things are: you get WDS integrated better with the system, new IO subsystem (I could notice the difference visibly) and shadowed copies in NTFS (easy "restore to an older version").
added on the 2007-01-09 11:41:12 by makc makc
Some coder from CNS I won't name (whose nick begins with a B and ends with a C) told me that display lists were sometimes badly handled on Vista and could be very slow with some drivers.

Yes, display lists are so 90's and vbo are the way to go blablabla and I am so 1992, but still, anybody experienced speed issues with DL on Vista?
added on the 2007-03-01 19:16:56 by keops keops
CommodoreLegend:
Quote:
what is your level of perception when you watch a fancy new massive realtime-calculated 3d volumetric particle explosion in a ps3 game versus an oldskool billboarded/2d prerendered animation of the same explosion? there is no difference in perception.


Do you really believe this? I assume you can see the difference. There is a limit to how many different pre-rendered animations you can store. If I see any billboarded animation more than _once_ it loses the effect. Now if it's a fancy particle system+billboards+glyphs then it's better, but not perfect. Your billboards still clip against things, like the ground, trees, vehicles...
If you add depth sprites then you've got something good. Now that can be done in DX9, after all it's just another texture lookup. Make that particle system complex enough, twirl/fade/scale your smoke sprites and it'll look alright. But eventually you'll notice that it's 'just' rotating scaled sprites.

Quote:
there is no difference in perception.

In a screenshot, no. In a video that you see once, no. In an interactive world where you run back and forth for over an hour, hell yes. You can't solve every graphics problem with sprites.
added on the 2007-03-01 20:20:03 by GbND GbND
I have a suggestion: all the coders can fork out on high spec PCs windows Vista and DX10 GPUs, make some kick ass demos, then upload the DIVX videos for the rest of us to watch.

That way we get the thrill of next gen demos without the cost and complications!
Shane: no thanks
added on the 2007-03-01 22:12:45 by keops keops
Quote:
Do you really believe this? I assume you can see the difference.

Come back next year.
added on the 2007-03-01 22:43:15 by Shifter Shifter
DivX isn't nextgen, it has been around for a while :)
added on the 2007-03-02 09:12:09 by Gargaj Gargaj
dear doom... the shadows are realtime and not baked.

added on the 2007-03-02 09:37:20 by xeNusion xeNusion
Who cares if demoscene coders get hold of Vista and a DX10 card, they will just do the same boring effects as they did with DX7, only with more and larger textures. So we now have to download 50 MB demos to watch the same crap we did in 2000 that was 5 MB.
added on the 2007-03-02 09:43:48 by Zplex Zplex
Come on. The geometry shader has to be good for something...
added on the 2007-03-02 09:46:27 by noouch noouch
I would like to remind that under opengl, you don't have to get windows vista to use geometry shaders. ;-) still, i doubt geometry shaders could be useful at something else than bezier patch subdivisions and such tasks, which can be done on the cpu. So in your average demo, even if you want to use some, you'd go for a cpu solution, because:
- you're most likelly not cpu limited, unlike in games.
- it's more compatible and doesn't requires a dx10 card to get the routine working.
what's your opinion on those (geometry shaders)?
added on the 2007-03-02 12:53:08 by nystep nystep
Quote:
Come on. The geometry shader has to be good for something...

Yeah, you can, like, do metaballs and stuff! :p

nystep - I think they will be useful for 4k - same way as we've seen glsl being a step forward. Other than that I don't think it will allow for new effects - better effects, but not new.
added on the 2007-03-02 13:01:57 by hornet hornet
Quote:
I have a suggestion: all the coders can fork out on high spec PCs windows Vista and DX10 GPUs, make some kick ass demos, then upload the DIVX videos for the rest of us to watch.

Yeah! We should all go bug Ryg for porting kkapture to vista right away! ;)
added on the 2007-03-02 13:05:52 by hornet hornet

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