pouët.net

No sex for me please book club.

category: general [glöplog]
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Thats what i am reading right now, hopefully it will make me less useless. Pretty much every uni in the English speaking world seems to use it for its machine structures course so i guess its good. I am finding it a little dry in chapter 2, using time as a measure of performance.
added on the 2008-08-05 12:00:04 by alumunum alumunum
when you finish that one:
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added on the 2008-08-05 12:13:35 by EviL EviL
Oh and feel free to make it more like a mini review, also here are some courses acessible online that potentially use this book, i dont know which one of them use it specifically.

http://lecturefox.com/results/?q=machine+structures&x=0&y=0
added on the 2008-08-05 12:31:08 by alumunum alumunum
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Digital Lighting & Rendering is "non-software-specific," but that doesn't mean it's just a bunch of useless theories! The book is written from the point of view of an experienced professional, and shares production-proven techniques that are useful in almost any 3D rendering package. The book describes professional ways to light and render a scene, and includes many notes about specific software when appropriate.
Jeremy Birn is a Lighting Technical Director at Pixar Animation Studios, where he has worked on Cars and The Incredibles.
added on the 2008-08-05 12:55:46 by hfr hfr
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It is the book to go for when you need a basis for an algorithm or to look up a special effect or technique. On the other hand, it does not cover the nuances of Windows, OpenGL, PEX, or any particular package other than (briefly) Pixar's RenderMan.
The color plates are inspiring and the combination of effects (such as the caustics effect) and commercial end products (such as Hong Kong airport simulation and the cola product) demonstrate the authors' contact with real-world applications in the industry as well as the artistry of good academic graphics. The plates are directly relevant to sections of the book as examples of techniques.
The book provides an excellent balance of mathematics, sample code, and theory.
added on the 2008-08-05 12:59:30 by hfr hfr
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added on the 2008-08-05 13:03:34 by thec thec
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added on the 2008-08-05 13:20:11 by havoc havoc
For Optimus and everyone who still thinks the video gaming industry is a fun place...

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(really worth a read)
added on the 2008-08-05 14:41:14 by kb_ kb_
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added on the 2008-08-05 14:47:12 by shadez shadez
and classic:

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added on the 2008-08-05 14:51:46 by shadez shadez
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added on the 2008-08-05 15:12:22 by doomdoom doomdoom
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added on the 2008-08-05 15:15:51 by scoutski scoutski
huh, by emmanuel goldstein :)
added on the 2008-08-05 15:44:19 by skrebbel skrebbel
i prefer his other work though (the theory and practice of oligarchical collectivism)
added on the 2008-08-05 15:45:36 by skrebbel skrebbel
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...how original of me.
added on the 2008-08-05 15:52:14 by xernobyl xernobyl
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added on the 2008-08-05 16:27:14 by tempest tempest
Anyone recommends any good book about camerawork or direction in general?
added on the 2008-08-05 22:37:23 by masterm masterm
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added on the 2008-08-05 22:48:23 by Calexico Calexico
Actually no, forget that.
added on the 2008-08-05 22:54:06 by Calexico Calexico
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That classic one. Although I always felt it was way too abstract for practical use.
added on the 2008-08-05 22:56:25 by Calexico Calexico
Yay

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added on the 2008-08-05 22:58:02 by Calexico Calexico
Eat that

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added on the 2008-08-05 22:58:40 by Calexico Calexico

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