pouët.net

Demo sizes - what the !#@$!@ ??

category: general [glöplog]
Someone in this thread has never seen an old Coma demo. :)
added on the 2009-09-11 13:08:48 by tomaes tomaes
pantaloon: let's hope so :p
added on the 2009-09-11 13:09:24 by rudi rudi
Most likely it would take way more time and effort to actually do the cool stuff in just 3dsmax or lightwave.
added on the 2009-09-11 13:10:30 by uncle-x uncle-x
is it better to load a 4096x4096 texture with opengl or directx?
cant-sleep-with-this-question-in-mind-ghaaaaaaaar!
added on the 2009-09-11 13:18:06 by rmeht rmeht
Smash: there is no point debating anyway, as usual in those threads there are two kinds of people:
- those who actually try to make demos, enjoy it and know what it takes to make a somewhat complex demo during their sparetime.
- the various clueless trolls and attentionwhores who never produced anything relevant but who have an "informed opinion" and need to show off.
added on the 2009-09-11 13:24:03 by keops keops
rydi, if you're too clueless to even know the clue-shoppe then there's no hope for you.
added on the 2009-09-11 13:30:58 by nosfe nosfe
it's way more fun to render animated cubemaps on the amiga :)
"- the various clueless trolls and attentionwhores who never produced anything relevant but who have an "informed opinion" and need to show off."

yes, and they used to be known as "diskmag writers". :)
added on the 2009-09-11 14:44:48 by phoenix phoenix
Ah, the classic argument against anything that lowers the barrier to participating in the demoscene: "someone might use that new freedom to make something lame." We mustn't share our code or algorithms, because then everyone's demo will have the same spinning cube in it. We mustn't release our demo tools, because then everyone on the scene will use them to make boring 3D flythroughs. We mustn't allow demos to be interactive, because then people will start releasing games and calling them demos, or something. And we must keep size limits on demo compos artificially low, or else everyone will ditch their demo engines and start making everything in Lightwave instead.

The people who make these arguments must think that demosceners are like 7-year-old children who, when presented with a bundle of 200 felt-tip pens, will lose all sense of judgement and use every possible colour in their drawings, just because they can. They're missing the point that demosceners are creative, talented people who strive towards *not being lame*. They don't need to be steered towards that by limitations and rules.
added on the 2009-09-11 15:02:14 by gasman gasman
why not make the demo compo almost limitless (less than a CD/DVD as nosfe suggests) so that talented and motivated coders/artists can keep on producing some 'big' things...

... while informing the demoparty audience about the real size of the prods before showing them on the bigscreen so that the ratio awesomeness/size will be taken into account ;)
added on the 2009-09-11 15:09:16 by aftu aftu
FATALITY!
added on the 2009-09-11 15:22:27 by gloom gloom
this is just gettin' silly.
added on the 2009-09-11 15:23:07 by rudi rudi
No, it was silly from the first post. After that, it got rather interesting.
added on the 2009-09-11 15:34:10 by gloom gloom
keops +1
added on the 2009-09-11 15:35:47 by thec thec
i hope one day demos will get expansion packs to upgrade the data to high quality!
PC has always been a moving target.

My opinion is that the only reason any party shouldn't allow larger sizelimits is if the organisers can't get HD projectors. Then it sort of makes sense ... the video embedded in a demo argument is viable. But something like Frameranger ... good luck getting that in HD video in 60mb without looking shithouse.

My only gripe with Frameranger is that no hardware of mine will run it faster than 10 fps. Someone needs to restrict Smash to laptop fillrates. It wouldn't be too hard, just use fists and weapons and stuff (I would, but I'm too far away)
added on the 2009-09-11 16:12:57 by ript ript
yeh, let's change the demoscene philosophy from 'pushing the limits of hardware' to 'pushing the limits of crap laptops'!
Maali: I thought there already were a few prods that you could add the 16bit .IT/.XM to get better audio? Or even a "Stereo pack" for an Amiga demo? And that Haujobb demo that got a "new texture pack"? Could just be my memory messing with me though.
added on the 2009-09-11 16:20:29 by gloom gloom
haujobb demo that got a "new texture pack" is news to me. but yeh, eventhough i was kinda sarcastic about it, it IS doable.
I seem to recall it was "Elements" - http://www.pouet.net/prod.php?which=4776
added on the 2009-09-11 16:27:00 by gloom gloom
Maali: I'm so glad there's other people out there that agree with me!

Baaah, who am I kidding, I should be glad that my work issued laptop even runs demos - all I use it for at work is ssh ;)

added on the 2009-09-11 16:32:48 by ript ript
i don't have the hardware to run the most demanding demos either, but in my head it's pretty much the same thing as movies - you don't have a proper movie theater (a high-end computer) at home so you're forced to watch the movie on the telly (a video capture). if you feel the movie is something that deserves to be seen in a theater, no one's forcing you to watch it at home. if it's worth it and you do see it in the theater, it'll blow your mind. if you feel it might not be your cup of tea, watch it at home. these days my threshold for watching any demos in the first place is quite high, so that works for me.
added on the 2009-09-11 23:10:58 by reed reed
i actually do have a proper movie theater, or well at least a proper 35mm film projector, i do lack the dolby sound systems yet :((
added on the 2009-09-11 23:17:52 by nosfe nosfe
nosfe, have you done much on 35mm? I seem to remember some film scratching stuff that was interesting, but that's it. Links would be good. If I'm ever in suomiland again, I'd be up for a cinema night =D

Reed: I totally agree with that, but I don't actually know anyone with the hardware for me to get the 'cinema experience' ... still, it's always been that way - reminds me of the late 90's with the CPUs doubling in speed every year.

added on the 2009-09-12 14:02:11 by ript ript

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