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Scupltris

category: gfx [glöplog]
I've found this very nice modeling program (z-brush inspired)
http://www.sculptris.com/index.html

I don't know if it's something known by the general population or not, but since I've never heard about it before I thought it would be nice to spam it.
I found it very easy to use and produce acceptable results. The meshes have a huge polycount, but nothing an half decent card can't handle in a nice demo.
added on the 2010-06-28 03:50:52 by xernobyl xernobyl
i'm no 3d-graphician, but that trailer-video looks pretty awesome :-)
(btw. this is the type of video that Unlimited Detail marketing peeps should consider :-)
Awesome, must try !
Any support for normal map exporting ?
added on the 2010-06-28 08:26:07 by cxnull cxnull
I hope it's portable and not written in some platform-specific way.
added on the 2010-06-28 09:46:25 by jaw jaw
Looks great! But windows only :(
added on the 2010-06-28 10:48:57 by psonice psonice
Is it possible to export textures?
added on the 2010-06-28 11:33:58 by r0XX0r r0XX0r
That looks wicked.
added on the 2010-06-28 14:42:36 by Intrinsic Intrinsic
The trap with these kind of tools is the hurrengous amount of generated polygons. If this cannot export normal maps and such, don't expect to use any of this in realtime graphics...
added on the 2010-06-28 21:54:06 by cxnull cxnull
Wow. Looking great. The author apparently coded sculptris in just 6 months, that is incredibly speedy. I wish I could try it.
added on the 2010-06-28 22:12:30 by neoneye neoneye
I have had a couple of crashes when using subdivide all, but since it saves the project if the program crashes, it is just a bit annoying. This is a really ace tool.
added on the 2010-06-28 22:34:14 by NoahR NoahR
runs perfectly in wine btw :)
added on the 2010-06-28 22:37:25 by mueslee mueslee
i tried it!

mind u, this was +20 minutes work.

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added on the 2010-06-28 23:43:27 by alien^PDX alien^PDX
and a little anim rendered in 3dcoat with some AE cheapness :)

http://www.ibw.nl/alien/head.mov

(bit slow to buffer on my ultra crap server.. its 51mb)
added on the 2010-06-28 23:49:29 by alien^PDX alien^PDX
Nice face alien :)

Is there any nice High poly to low poly converter, or does one still have to model a low poly version of things to get a decent mesh?
added on the 2010-06-29 09:18:21 by xernobyl xernobyl
Heh, you people found one of Dr. Petter tools?

Visit his site, there are other cool stuff http://drpetter.se/projects.html

I myself use SFXR from there a lot.

Also I wonder if Musagi results in cool trax :P
added on the 2010-06-29 10:23:26 by speeder speeder
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added on the 2010-06-29 12:52:12 by xernobyl xernobyl
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I'm getting good at this modeling thing!
added on the 2010-06-29 13:07:30 by xernobyl xernobyl
867080 polygons of awesomeness!
added on the 2010-06-29 13:08:37 by xernobyl xernobyl
here's my first try on any 3d-software ever :
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added on the 2010-06-29 13:32:57 by v3nom v3nom
Needs more vuvuzela.
added on the 2010-06-29 13:33:52 by xernobyl xernobyl
i must say this program is really intuitive. i always was scared away by those hypercomplex interfaces/mechanics of modelling softwares like maya or blender.
added on the 2010-06-29 13:35:43 by v3nom v3nom
xernobyl:
awesoem penix!
added on the 2010-06-29 13:39:31 by fistor fistor
Thank you! I keep saying that to my gf, but she doesn't believe me.
added on the 2010-06-29 13:46:24 by xernobyl xernobyl
So. Uhm. Now, can it export normal maps?
added on the 2010-06-29 13:56:21 by raer raer

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