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IQ's 64kb demo framework - links?

category: code [glöplog]
 
hai.

was just wondering if anyone has a working link to Inigo's 64kb demo skeleton code? his links on his site seem down, which is a shame as I wouldn't mind "making a demo about it" in regards to something. I already am familiar with D3D9 and OpenGL, I just want to get into the nuances of democoding, without focusing on all that GLSL raymarching BS which is prevalent in 4KB graphics demos.

Thanks.
added on the 2011-02-18 23:21:06 by mudlord mudlord
<3
added on the 2011-02-19 01:24:06 by ferris ferris
I've found it on my computer. Here is a zip file of the OpenGL 64k framework: http://www.ctrl-alt-test.fr/dl/iq-framework64k.zip

I can't guarantee it's the exact files, but it looks OK.
added on the 2011-02-19 01:31:13 by LLB LLB
Brilliant!

Thanks a lot, greatly appreciated. :)
added on the 2011-02-19 01:45:05 by mudlord mudlord
oooop. I will fix the link tonight. Thx!
added on the 2011-02-19 02:30:32 by iq iq
Noticed some other links are broken:
http://www.iquilezles.org/www/articles/deform/pd.zip
http://www.iquilezles.org/www/articles/feedbackfx/realim.zip
added on the 2011-02-19 02:57:53 by mudlord mudlord
iq: Your isystem.zip link is also broken, jsyk.
added on the 2011-02-19 03:26:24 by ferris ferris
maybe this should also be uploaded/mirrored to scene.org anyway (resources/code/bla)..
added on the 2011-02-19 11:23:24 by arm1n arm1n
the 4k one (isystem.zip) is working for me, i fixed the link couple of days ago.

thing is my fucking hosting company has deactivated my site 3 times already because of their stupid virus detector and all these packers. so I removed all the .zip/.exe files from my site. i'm hosting them in untergrund now, and i simply have to update the links. will do tomorrow, promise, now i'm just too drunk. heeeep!
added on the 2011-02-19 12:38:46 by iq iq
iq: will you also fix the links to your articles? :) Some of them result in a 404.

Your work is just great :D
added on the 2011-02-19 13:34:32 by las las
Thanks iq!
added on the 2011-02-19 14:30:25 by ferris ferris
iq you're my best ressource for learning at the moment.
Thanks a lot!!!

a newbie :)
added on the 2011-02-19 14:39:17 by FeN FeN
fixed!

i have like 5 to 7 articles more that i want to upload, i just need to have a little less fun and work a bit more. problem is that having fun is ... so much fun! (ok i know, go make a demo about it)
added on the 2011-02-20 23:32:30 by iq iq
Dead link list.

The requested URL /www/material/nvscene2008/rgba_rwwtt.zip was not found on this server.
from

The requested URL /www/material/icm2006/icm2006.htm was not found on this server.

The requested URL /www/articles/perlin3d/perlin3d.htm was not found on this server.

The requested URL /www/articles/proceduralgfx/proceduralterrains.htm was not found on this server.

The requested URL /www/articles/meshcompression/meshcompression.htm was not found on this server.

The requested URL /www/articles/gameoflife/lifetest.zip was not found on this server.

added on the 2011-02-21 09:16:34 by las las
I agree, iq's site is a place of great learning.
Very nice of you to provide us with all of that information, iq. Thanks!
added on the 2011-02-21 13:09:48 by nakedman nakedman
Bump: if its allowed.

Got a question: Anyone know what formats D3DXCreateTextureFromFileInMemory in Direct3D8 supports? I cannot find any recent docs on D3D8, so I ask here. Currently I am using D3D9's D3DX library as a texture loader in OpenGL, and I am thinking of going lower, as to reduce dependancies.

As long as it supports TGA/DDS/PNG/JPG/BMP I am fine.
added on the 2011-03-22 13:57:48 by mudlord mudlord
edit: nvm, Sol_HSA replied.

"D3DXCreateTextureFromFileInMemory handles .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga"
added on the 2011-03-22 14:01:09 by mudlord mudlord

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