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OpenGL ES & matrix stack

category: code [glöplog]
that would be android!
added on the 2011-02-27 22:49:27 by Master S Master S
I'm looking at EASTL as well..
added on the 2011-02-27 23:22:02 by jaw jaw
The official NDK has had STL support for 2 months.

I would recommend against using the emulator from the Android SDK for development, given how fast and easy it is to deploy on a real device. Not to mention that the emulator is useless for testing anything that requires OpenGL ES 2.x or ARMv7 / NEON.
added on the 2011-02-28 12:17:48 by mic mic
ohh, long time since i have done any android development, I was still on NDK r4. Lots of new features in r5 it seems, time to clean up code and use the ndk provided ways of accessing assets in the apk and use the ndk provided stl
added on the 2011-02-28 12:26:36 by Master S Master S
mic, sweet.

didn't know that. google sure listens to their developers.

Also, you can use shared libraries on android which you apparently can't on iOS.
something I for one would want to take for granted...
added on the 2011-02-28 18:06:19 by jaw jaw

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