pouët.net

Is Blender a demotool ,too ?

category: offtopic [glöplog]
Sorry for my especially question, but im not sure.
Im follow pouet and this absolutly great demo stuff about 5 years now and i want work and style some demos,too.
What did you think ? (jo, my english is an epic fail, for sure).
So please, real coders, what did you think about blender ?
Its a good time to beginn, the new version is out and i do not have any skillz to code some demos in 4kb. i want to style a house or some big coloured bobbles or any what i find i my brain.
Jippie Ya Jey - so tell me want you think !
added on the 2011-07-30 20:27:40 by mazcapone mazcapone
Go make a demo about it... ;)
added on the 2011-07-30 20:43:27 by raer raer
you can also try wings3d.
added on the 2011-07-30 20:44:41 by Navis Navis
Mazcapone: I believe that you are referring to the "Save As Runtime" feature in blender?

It falls a bit into a grey area between a "proper" demo and something for the wild category. I would say to definitely go ahead and create something. And if you decide to release it at a demoparty, just ask the compoteam if they would rather have it in the animation,wild or demo category.
added on the 2011-07-30 21:17:20 by Tolle Tolle
thank you for your answers, the blender "tutorial" is great, i like the scene with the falling cubes and the big long "swinging" block.
im a beginner, but the save as runtime would be a feature, that i will use in next time, if i can use blender al little bit better ;)
i love this site and the demos, iam over 30 and grow up with the c64.
thats how i love the demos (i began love demos with see the intros from fairlight and razor) and so on , i want paint the world, too. LEGAL.
added on the 2011-07-30 21:32:26 by mazcapone mazcapone
Something I've considered before (and actually started, but hit problems and left it):

Make a demo, programmed, but running inside a 3d tool using the scripting engine. I tried it with python + houdini but hit a huge "there's no documentation at all for this" wall. MEL + maya or whatever would work too.

Doing something like that isn't too hard, and you could get some really cool results (either realtime with the 3d tool's engine, or rendered out in super high quality). The platform would be the 3d tool, which isn't considered valid in most compos of course, but it'd make a cool wild.
added on the 2011-07-30 22:02:07 by psonice psonice
I also like Wings, but sometimes I feel it's too limited, even for my bad ass artist skills.
added on the 2011-07-30 23:45:14 by xernobyl xernobyl
I am 100% for putting Blender demos and similar in animation/wild, no questions asked.

What it boils down to is that a demo is in its essence a program. This program is coded by someone. The person you credit as coder for the demo takes the heat if the program is bad and the glory if the program is good. If the coder is a non-scener, none in the group can take credit for a scene program and so it's not a scene demo.

There might come a point where it's so simple to make a demo with extreme library abuse or a player and design script that is on all PCs and comes with the operating system, but the same thing applies. No code=no coder=no demo.

I am generally in favor of non-animation-player demos, too. There are two animation-player demos that I know of that I've mistakenly voted up. Nowadays I make sure I've checked the filesize, but it's rarely possible on demoparty voting. Some others may feel this way too, so if you want to make a demo, make a demo, not something that is say 90% animation.

Now go make an animation about it. :)
added on the 2011-07-31 00:12:11 by Photon Photon
no
Quote:
Make a demo, programmed, but running inside a 3d tool using the scripting engine.

I was thinking about something similar the other day. The idea would be to use an animation package like an IDE and to use their inherent scripting abilities for "coding". I'd badly need realtime feedback for it to work for me, but without a small render farm and/or proper, fully integrated OpenCL support (not some shoddy CUDA-only, third party app, where you have to constantly ex-/import your meshes) this approach is not yet feasible. Maybe one of those double Xeon boxes would be a nice start. ;)

In any case, I wouldn't consider the result a demo, and besides, the blender folks still need someone with HCI expertise. :)
added on the 2011-07-31 07:55:35 by tomaes tomaes
@Photon: Just to be clear on edge cases: what if the guy who coded blender (hypothetically) was in a group, and they used it for a demo?

:-)
added on the 2011-07-31 10:06:55 by revival revival
Consider blender to be the platform instead of pc or whatever, and it's a demo. On a wild platform.
added on the 2011-07-31 11:15:21 by psonice psonice
okay, i think i understand what the point is:
1. real scener demo ist a self coded demo without uses any tool or wild platforms.
2. demos made in blender are demos in category "cool wild".
Is it right ?


added on the 2011-07-31 15:06:34 by mazcapone mazcapone
Yeah, that pretty much sums it up- except if the thing sucks, then it would be in the "crap wild" category :)
added on the 2011-07-31 15:16:31 by havoc havoc
If you can make a standalone no-frills executable from it, I see no problem considering it a demo.
added on the 2011-07-31 15:18:02 by Gargaj Gargaj
Going by rule 1, Visualice's Farbrausch demos would not be considered 'real' demos. (That's if I'm right in understanding that they're created more-or-less independently from the Farbrausch members who make werkkzeug.)

Any scener who looks down on a genuinely cool production just because it's not made in a platform they approve of (or is not made by a 'coder' - how the hell do you define that anyway?) is a narrow-minded snob, so talking about 'real scener demos' is kind of misleading. If the question is 'what category does it belong in', then, yeah, what Gargaj said: if you can make a standalone executable that isn't just an animation player, I'd consider it a demo.
added on the 2011-07-31 15:43:26 by gasman gasman
okay, you helped me to understand it. thank you !!
added on the 2011-07-31 16:08:13 by mazcapone mazcapone
I remember a breakpoint orga talking on a tv inteview, saying something like:

demos are showcase. they show what you capable to do.

so... bender could be counted as something like a "demotool". but it's not nessesarily a coded product of or basicly related to the scene. that's why I'd say no. maybe a lil cocky but that's it. ;)
added on the 2011-07-31 16:11:12 by yumeji yumeji
"demos are showcase. they show what you capable to do."
you should check out what i just did in the toilet!
no its not a demotool like max isnot and im surprised if u really have followed the scene 5 years like u said, its a little bit weird you havent gotten yet the general priciple what is respected here, well mainly hardwork is respected and stuff if you invent up yourself from zeroground up and new unique ideas dealing with art

ie. for ex. it's ok if you write a plugin etc to those apps which u then use to integrate to your own tool etc

But never ever try to avoid coding, because code is fun (yes even inventing some wheels again just to make it yourself/educate urself).
Dead Deer http://deaddeer.free.fr/ is also a solution for beginner and confirmed and it's free. it's possible to script the animation and even to generate objects, preset the own shader etc.
added on the 2011-07-31 16:28:04 by Bartoshe Bartoshe
this' yours maali?
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added on the 2011-07-31 16:29:59 by yumeji yumeji
no this one!
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*anything* is a demotool if you use it to make a demo. Just don't add it to pouet unless it was built for that purpose :)

Also:

- A wild demo made entirely within blender, scripting it to do awesome stuff and showing some really cool effects? Cool demo.

- A demo made with blender and exported as an .exe? Kind of lame.

Anyone else feel like that? And why? I mean the first one can be really cool, but the second one is likely to end up as a second rate PC demo made with a 3rd party tool, but they could be identical!
added on the 2011-07-31 17:21:35 by psonice psonice

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