pouët.net

GLSL Sandbox

category: code [glöplog]
There you have a "parent" button to go to the effect and version it was forked from. It only works for the effects forked since the previous change.
added on the 2011-11-22 01:49:39 by the vaw the vaw
Ah, awesome, thanks! That site started out seriously cool, seems it's slowly becoming even better :)
added on the 2011-11-22 02:07:53 by psonice psonice
Quote:
Quote:
how can i acces older entries in the gallery? someone kinda swamped the gallery with interference circles, you know who you are :)

Muahahaha! But honestly, not me - I do know the difference between saving a version and forking. I don't know why there are so many versions of that now when there's so much better stuff on there. Maybe it's just simple and easy to tweak?
reaction speaks louder than words ;)

did anyone try wonderfl.net? this is becoming similiar.
added on the 2011-11-22 04:32:22 by vectory vectory
thank you a lot vectory and poi² :)
added on the 2011-11-22 10:12:17 by rez rez
I've updated my syntax highlighting branch. This time, I hope it's ready for merging ;)
added on the 2011-11-30 18:24:22 by kusma kusma
kusma: the syntax highlighter looks great
added on the 2011-12-02 22:00:52 by the vaw the vaw
Hi guys, I seem to be a bit late to the party but here are my efforts with this awesome online tool! http://glsl.heroku.com/e#708.0 http://glsl.heroku.com/e#670.0 http://glsl.heroku.com/e#661.0 http://glsl.heroku.com/e#258.3 My Twitter username isn't on that last one but I did make it, honest!
added on the 2011-12-14 22:00:36 by fizzer fizzer
Ah sorry, I thought those links would auto-url. I hope I'm okay to repost... http://glsl.heroku.com/e#708.0 http://glsl.heroku.com/e#670.0 http://glsl.heroku.com/e#661.0 http://glsl.heroku.com/e#258.3
added on the 2011-12-14 22:23:34 by fizzer fizzer
Merry Christmas! :) http://glsl.heroku.com/e#729.0
Very festive Paulo, looks great :)
added on the 2011-12-16 14:23:22 by indigo indigo
moar lights!
almost cant see the spiral
moooaar ! :)
Change line 166:
const float maxl=80.0;

added on the 2011-12-18 09:45:15 by Caradhraz Caradhraz
Just in case you didn't know :)
added on the 2011-12-18 09:46:04 by Caradhraz Caradhraz
Thank you!
Playing with Symmetries

Cage
Fence
Torus
TorusJourney
Raymarching stuff on some laptops is incredibly slow on win.

I solved my win problem :)

Update laptop drivers to new ones like http://www.laptopvideo2go.com/

Run chrome with --use-gl=desktop

Angle destroys some shaders performace :(
Also compile time as you type on GLSL Sandbox is much, much faster on win/chrome without using Angle.
interesting that you mention it. noticed it yesterday too. it's really a nightmare to edit marchers. kinda unusable.
added on the 2011-12-21 23:55:43 by yumeji yumeji
After being inspired by both the manga-style fragment shader and the reverse-engineering of Another World... http://glsl.heroku.com/e#832.0
added on the 2011-12-24 22:41:05 by fizzer fizzer
Crazy! :D
added on the 2011-12-25 06:50:15 by mrdoob mrdoob
moar 2d and algo shit plz, lovely thread
I tried to replicate the painterly rendering style of '32 Degrees in the Shade' - http://glsl.heroku.com/e#874.0
It takes a while to compile since I put a distance field and some lighting in there.
added on the 2011-12-26 20:41:58 by fizzer fizzer
Nice stuff Fizzer...
added on the 2011-12-26 22:47:31 by ara ara

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