pouët.net

Is there any point in making real-time demos?

category: general [glöplog]
People moan about pixel shaders and other people reply that it's all about using available technology blah blah.

So put it this way...we have DIVX and MPG technology, larger hard drives, faster net connections, so why not scrap real time demos and work on anims instead?

Don't give me that oldskool bullshit about pride and challenge cos it's clear very few people give a frig about that any more - sceners just want the end result.

Another bonus is the scene wouldn't need coders, so they can go and join the washed up pixel artists, graphic illustrators, swappers and sysops in the scene retirement home (or Haujobb :).

Demos have already gone from being an average of 1 floppy disk to 10+mb over the last 10 years, so why stop there?

We'll never have to fork out for new hardware just to watch the latest demos, and you can even watch them on a DVD player. Plus they will look a LOT better and have far less technical and compatability problems.

A lot of demo makers have already started making video conversions of their demos, so why bother making realtime demos to begin with?

Give me some good reasons against this idea because right now I don't see much point to realtime demos or intros at all!

DIVX and MPG are the way forward!!
All in favor of shooting Shane...
added on the 2004-10-15 23:46:30 by Nezbie Nezbie
ME! How low can you go? Death row, what a brother know.
Don't give me that oldskool bullshit about pride and challenge cos it's clear very few people give a frig about that any more

I really wonder why so many people spend so much time making 128/256 bytes intros, 64kb intros or 96kb games then... and why those productions are still popular as well...
added on the 2004-10-15 23:50:44 by keops keops
I reckon I'm too advanced for my era. I was trolling before the word was invented and I was using demo makers long before they were accepted.

Trust me on this one. I see the future and it is a future without coders! :)
Once again back it's the incredible
Rhyme animal
Q
Public Enemy number 2.
Quote:
I really wonder why so many people spend so much time making 128/256 bytes intros, 64kb intros or 96kb games then... and why those productions are still popular as well...


Sure, they're popular among hardcore sceners and coders, but there aren't many of those left any more so why bother?
5-0 said freeze, and I got numb.
Can I say that I really never had a gun?
that it's the wax that the terminator-X spun?
shane: We all know demos are completely useless, don't ask why people do them in the way they do it. It's the same thing with... making jokes about american demosceners (and canadian... we know, they aren't american, they have an own continent, just like australia, ey). It's totally useless and it "is like robbing a homeless man. it's pointless, it doesn't help us any, and it makes you look like an asshole." But hey, "robbing a homeless man is damn funny!" (reference)
Forgot to mention: I've set the last bold as a msg about demomaking, not divxmaking. ;)
Now they got me in a Cell
BCN Party in 2 weeks
and a brother like me said Well
Is there any point in making wild demos?
some points are actually valid.
ha this sounds like the laughable EP article in hugi....










go away....
added on the 2004-10-16 02:22:57 by dipswitch dipswitch
A Place Called Universe: (64k)
Kicks ass! The music reminds me of lions.
added on the 2003-07-07 by ShanetheTiger

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kings of the playground: (64k)
...
I'm amazed at the music too - one of the best 64k intro tunes I've heard.
...
added on the 2004-07-25 by ShanetheTiger

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please the cookie thing: (64k)
One of my favourite intros! The chants rock!
added on the 2003-11-21 by ShanetheTiger

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Micropolis: (4k)
Looks fuckin' amazing! Can't wait for windows 2000 port!!
added on the 2004-08-07 by ShanetheTiger

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fr-019: poemtoahorse: (64k)
It's 64k and it goes on for ages!!!!
added on the 2003-03-12 by ShanetheTiger

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and finally...

Don't give me that oldskool bullshit about pride and challenge cos it's clear very few people give a frig about that any more
added on the 2004-10-15 by ShanetheTiger


indeed you obviously dont care at all about the challenges, your comments prove it :)
added on the 2004-10-16 02:44:04 by keops keops
the scene started with coders. the day that coders aren't needed anymore is the day that the demoscene is completely dead. there might be an animation scene then, but it won't be the demoscene.

you obviously don't appreciate the artistic work behind a demo, which is much based on the code and technology being used.

the demoscene has always had a close relationship with the game development business. many old sceners now work in game companies. games are realtime. so are demos.

making realtime demos is a challenge, especially in the cases of 64k intros. i could never watch an animation and be as much impressed as if it was realtime.

if you are being serious then i am sorry for you. i guess you have totally missed the whole point in making demos.

sure, video versions of demos would be good these days when compability is something that is so hard to achieve. but it should just be as an alternative for those who can't watch the real thing. if people would just add an offline rendering routine to dump the entire demo to a video file, sure. otherwise we have fraps. so go for it.

to follow your reasoning, why bother making demos at all then? according to you, there's no point.
added on the 2004-10-16 03:12:28 by fox fox
or, as a short version of my answer to the " Is there any point in making real-time demos?"-question:

yes.
added on the 2004-10-16 03:13:23 by fox fox
Melon Dezign are prophets and I think you otta listen to
what they can say to you
why are you all even replying to a thread started by someone who disses speccy and textmode demos?
added on the 2004-10-16 04:25:09 by psenough psenough
Force of habit, man. Force of habit.
I think realtime demos are still good in spite of the availability of good video conversions.
A few reasons-
1. Size. I have not yet seen a divx of a demo that was smaller than the size of the demo files. An output generator is going to be smaller than a recording of said output, unless it's horribly horribly low quality.
2. The coolness factor. A lot of my friends are still surprised at 'the product' because it's smaller than two Microsoft Word documents but has the visual quality of something like Unreal Tournament.
3. Things that can't be done with static output. For instance, the final version of the demo '003' allows you to pick different color schemes when you start. The final version of 'The Product' has randomly selected screens at the end. I think there are a few demos that use images off your hard drive for their textures. Then there are the hidden screens or hidden files...
added on the 2004-10-16 05:41:12 by crusader crusader
Whatcha otta do is
Make more demos
for now
power to the people, say
scene's a miracle
Q
pump the lyrical
obviously removing the bbs from the front page doesn't stop dumb fucks and trolls from starting or responding to threads.
added on the 2004-10-16 11:31:13 by uncle-x uncle-x
Uncle X, do you have a self-ironic day? ;)
no, never.
added on the 2004-10-16 12:01:09 by uncle-x uncle-x

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