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Looking people for working in game industry

category: offtopic [glöplog]
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added on the 2013-03-25 00:56:49 by Forcer Forcer
Show us your Gantt charts, FMEAs, USPs and pitch/presentation materials.
added on the 2013-03-25 01:12:30 by trc_wm trc_wm
Danguafer: people with lots of experience in the game industry are giving you good advice, and you're taking it personally and getting all defensive. Take a step back and a few deep breaths, and re-read the thread. If it seems people are attacking you and it's not justified, it's either because the truth hurts, or because you've not explained yourself clearly.

Anyway, my bit of advice (no game industry experience here, but I've worked in similar situations now and then):

If a publisher is interested, and asked you to come back with a team and a presentation... that likely means nothing.

From their perspective, they probably assume you're new, inexperienced, and likely to have a few solid failures before you make anything they'll be interested in.

But they don't know that for sure, so they won't tell you that. Instead they'll tell you to come back with something more interesting, and see what happens. If you come back and blow them away, they might actually risk giving you some money - but far more likely, they'll ask you to come back with a demo or something. Because they're not actually interested, but won't tell you that.
added on the 2013-03-25 01:28:49 by psonice psonice
anonymous1: i am a fucking king of video gamer industry and you are going to send me your fucking portfolio anonymous2: mmkay. the lesson: the industry of video gamer industry is full of retards.
added on the 2013-03-25 03:13:23 by eksy eksy
all i am saying if someone really valued real good work there there was no need to fucking send you fucking portfolio or documentario or whatever through who knows what channels just so that someone could "see" if you are fit for the job, like who the fuck cares really i could make a fucking doom and then those stupid assholes would still ask for my resume
added on the 2013-03-25 03:33:50 by eksy eksy
In other news: After the Sim City fiasco, EA just went down and a bunch of artists are available for all your "indie revolutionary out of this world Super MMO 4D stereoscopic" projects...
added on the 2013-03-25 06:01:40 by LovCAPONE LovCAPONE
Danguafer, I hope to hell you're still reading - don't take all this to heart. I personally posted a VERY similiar message sometime back, and got similar replies.
What I WANTED to ask/tell you was: Why haven't you tried Kickstarter?
Quote:
all i am saying if someone really valued real good work there there was no need to fucking send you fucking portfolio or documentario or whatever through who knows what channels just so that someone could "see" if you are fit for the job, like who the fuck cares really i could make a fucking doom and then those stupid assholes would still ask for my resume


haha, yes! How dare people ask for examples of your work to see if your fit for the job. Hard time to find a job in games, son?
added on the 2013-03-25 09:25:00 by okkie okkie
Typing on my phone makes me words out. :(
added on the 2013-03-25 09:26:16 by okkie okkie
what examples like some fucking shit i draw as my school project, give me games or something that is actually playable, resume is like some fucking shit that people do just for a specific job that is no true representation of what they going to achieve at the job, i can make a fucking resume and all it will say that i worked at mcdonalds, so fucking what its like totally boring business stuff that fucks every1 working artist in the ass, any true game is not describable in a fucking resume.
added on the 2013-03-25 10:27:03 by eksy eksy
Say fucking what?! ;)
added on the 2013-03-25 10:28:34 by Punqtured Punqtured
why would i want to work for anonymous was that the main question?
added on the 2013-03-25 10:45:08 by eksy eksy
i tell you what even a hardcore gamer often know way more about games than vast majority of people working for a salary at this so called gaming industry
added on the 2013-03-25 10:46:56 by eksy eksy
besides its kind like a hamster on a wheel thing trying to make a "fun" game when you are shouted and yelled at by the boss, 99 percent of studios are like that specially the established and successful ones, i am pretty sure that the re are some shouting at the minecraft offices too, not very pleasent working environment
added on the 2013-03-25 10:50:15 by eksy eksy
eksy: are you by any chance still in high school
added on the 2013-03-25 10:51:06 by smash smash
And you just wait until he's done! He'll start his own studio, with hookers and blackjack and he will make the best games ever, because people won't need something stupid as a 'resume'! He'll just hire hardcore gamers to make the game!
added on the 2013-03-25 10:57:03 by okkie okkie
no i thought u all actually had some brains
added on the 2013-03-25 10:57:04 by eksy eksy
gimme even a single game where your stupid business guys win
added on the 2013-03-25 10:57:59 by eksy eksy
is it called i have more money than you or something like that
added on the 2013-03-25 10:58:58 by eksy eksy
lets all just make a call of duty
added on the 2013-03-25 11:00:49 by eksy eksy
kids love call of duty, specially retarede ones
added on the 2013-03-25 11:01:15 by eksy eksy
In other news, the banhammer apparently works from smartphones as well.
added on the 2013-03-25 11:02:56 by Gargaj Gargaj
lol
added on the 2013-03-25 11:04:18 by okkie okkie
On the note of Kickstarter:
It probably would be a disaster. No team, no concept, no established name, no franchise to ride on, no "indie cred". I saw better projects fail.
added on the 2013-03-25 11:09:58 by Gargaj Gargaj
I just want to echo what many have said already, even though it may sound arrogant. Being asked to work for free, for publicity or for a possible future pay day, is one of my pet hates and I find it very disrespectful.

You're not the only person with ideas. Most the people in this thread have great ideas they would love to make reality one day, and at least they have some skills to contribute towards it.

If you were a designer with 3d scenes or concept art looking for a team to join you it may be different. Likewise, if you were a programmer with a beta game or app in need of design. Or if you had funding and were willing to offer an advanced payment. But these are all highly skilled and professional people who have spent years learning their abilities, so why would they want to let you tell them what to do?

What's more, while they're working for you, making your vision come true, they are missing out on paid work.

Back in my naive days as a budding artist I got involved in a lot of these projects. I put in weeks and months into them, and on one particular project I gave a year of my time. None of them materialised, my artwork was wasted and I never saw a penny! These days, I never work without an upfront payment or a contract, and I never hand over the final work until I receive payment. It filters out the time wasters.

However, if you truly believe you have a groundbreaking idea and your project could be something special, then I recommend you draw up a detailed plan, take out a loan and pay some concept artists to mock up some designs, and then pitch the idea to existing game developers.

added on the 2013-03-25 11:48:40 by Wade Wade

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