pouët.net

Random "work in progress" shots

category: general [glöplog]
I think he was saying that the C64 IS A BREAD BIN.
added on the 2014-12-11 10:10:33 by introspec introspec
@kb_: open source it!
added on the 2014-12-11 10:33:04 by visy visy
BB Image
Yeah, well... kinda working
added on the 2014-12-12 16:10:35 by Buanderie Buanderie
Not really a wip. old scene never used and never finished^^
2 volume lights . 1 omni for the orange in the middle and 1 big spot with a projected texture.
BB Image
added on the 2014-12-12 17:37:15 by ntsc_ ntsc_
Some Forever 2015 C64 musical shit in progress.
BB Image
added on the 2014-12-12 20:28:15 by aki aki
noby: better than deepchord!
continuing adventures in software rendering, 2015 edition.

inspired by c++14, werkzeug operators, and python (generators) -- I started over.

here's some workstages, while trying different ways to implement the operator chaining.

BB Image

BB Image

BB Image

BB Image

BB Image
added on the 2014-12-21 15:24:41 by anix anix
anix,

Code: class object { const object& op1(params) { // do something with instance return *this; } const object& op2(params) { // do something with instance return *this; } } auto o = Object(); o.op1(params).op2(params);


?
added on the 2014-12-21 16:12:29 by revival revival
Ah sorry, returned references probably shouldn't be const.
added on the 2014-12-21 16:19:03 by revival revival
I considered *this chaining, and I could revisit it, but the way I implemented the operators, it may not work as you wrote.

each operator is a class with (thread-local) storage for state, implements begin()/next() style iteration, and expects the input operator to have the same interface. everything is lazy evaluated, with the exception of things like Center() which has to perform all of the chained operators on the root aabbox to compute its offsets.

I'm pretty happy with one-operator-per-line since it's easy to edit, or disable an operator with comments. (of course, *this-chains could still do that)

Connecting one source operator to multiple inputs would be trivial also.

The first screenshot used object composition, which makes a nested mess -- that was out right away :)
added on the 2014-12-21 16:31:58 by anix anix
BB Image
1993 authentic.
added on the 2014-12-22 19:38:40 by Barti Barti
barti: <3
added on the 2014-12-22 21:22:12 by noby noby
BB Image

Under Construction here we come!
added on the 2014-12-22 21:28:38 by numtek numtek
Barti: cool.

i wonder why 90's design are not so prominent in demos anymore. thats much cooler than todays demo-standards :P
added on the 2014-12-22 21:58:09 by rudi rudi
xmass!!
BB Image
added on the 2014-12-23 13:51:51 by sigflup sigflup
Yeah Yeah numtek :D
added on the 2014-12-23 13:53:11 by FeN FeN
here are xmas balls:

BB Image
added on the 2014-12-23 16:41:36 by musk musk
BB Image
BB Image
BB Image
added on the 2014-12-24 11:54:32 by visy visy
visy: watteh frak! looks fantastic :D
added on the 2014-12-24 13:04:43 by leGend leGend
mu6k: I love your ascii-rendering stuff :) really great!
added on the 2014-12-24 16:48:26 by questor questor
BB Image
BB Image
added on the 2014-12-26 12:36:38 by numtek numtek
BB Image
added on the 2014-12-27 15:01:25 by visy visy
BB Image
added on the 2014-12-28 22:56:54 by numtek numtek
Does this count?

BB Image
added on the 2014-12-29 19:58:08 by Gargaj Gargaj

login