4k intro sources and usefull links
category: code [glöplog]
Hi all
Two issues:
1. I am looking for a simple Windows 4k intro source code written in C++ and OpenGL. What do you suggest to check and analyze for beginner.
2. What web-sites are worth to visit from 4k intro point od view (especialy coding things)?
Do not tell me please google it. Did it.
Thank you in advance
Two issues:
1. I am looking for a simple Windows 4k intro source code written in C++ and OpenGL. What do you suggest to check and analyze for beginner.
2. What web-sites are worth to visit from 4k intro point od view (especialy coding things)?
Do not tell me please google it. Did it.
Thank you in advance
Apparently you didn't use google correctly. So: google it!
I published the source to my Whitespace intro upon release. It's not necessarily "#enterprise level" readable (ymmv), but should be still at least somewhat legible.
The intro frame itself is also public, though the repo is somewhat outdated at this point: https://github.com/armak/pbr-introsystem
Both of these are based on iq's intro frameworks: http://www.iquilezles.org/code/isystem1k4k/isystem1k4k.htm
The intro frame itself is also public, though the repo is somewhat outdated at this point: https://github.com/armak/pbr-introsystem
Both of these are based on iq's intro frameworks: http://www.iquilezles.org/code/isystem1k4k/isystem1k4k.htm
from ressurecting in4k into github i've started forking and adding sources that are public but were not on github to github, i've dropped them all under https://github.com/in4k group
iq's frameworks are probably the most useful starting point.
iq's frameworks are probably the most useful starting point.
^
Quote:
Maybe this article will be useful for you:
Except for the first 75% which is outdated (since Crinkler came along) and the last 25% which is specific to DirectX (and the question was about OpenGL).
Quote:
Quote:Maybe this article will be useful for you:
Except for the first 75% which is outdated (since Crinkler came along) and the last 25% which is specific to DirectX (and the question was about OpenGL).
And I thought Adok was helpful...
Back then we released the source for valleyball.
xtr1m: do you have it on github where i can fork it for https://github.com/in4k ?
No, we use svn internally, so I see no point in setting up a git repository for that. Other than that, the code is outdated :) Learned many new nifty tricks since then.
All 4k intro freaks check this out: https://in4k.github.io/
Thanks lads! This site simply rules!
Thanks lads! This site simply rules!
psenough: you can add https://github.com/psycholns/TinyDX11
psycho: added!
Released the source of BluFlame - Detached (2016)
@Psycho:
Does that run on vanilla Windows 10? I'm not too sure that you will be able to assume that d3dx11_43.dll will be available on compo machines in the near future. Isn't that June 2010 SDK stuff?
Does that run on vanilla Windows 10? I'm not too sure that you will be able to assume that d3dx11_43.dll will be available on compo machines in the near future. Isn't that June 2010 SDK stuff?
I now also released the source of BluFlame - bliss, my first 8k. It uses Direct3D 11 and features a value tweaking tool, visual timeline, GPU profiling and CPU frame analysis. Since for me this is 'deprecated code', I release it to the public. Perhaps someone will find it useful :)
This site can’t be reached
blu-flame.org’s server DNS address could not be found.
blu-flame.org’s server DNS address could not be found.
also, if anyone could go over the info at https://in4k.github.io/ and either contribute or point out things that could be improved, you're welcome to do so: https://github.com/in4k/in4k.github.io, it's more 2016 but still doesn't feel as valuable as it could be
I changed the domain's DNS records recently, needs a while to update. Try again tomorrow.
las: nope.. removing the d3dx_43 dependency will probably make it like 30 bytes larger, mostly because it's probably not possible to grab the texture2d uuid from another stable location, while it's usually also slightly larger to use d3dcompiler_47 instead of d3dx.
added bliss sources to in4k github group
psenough: I believe I promised you something for in4K. I hope the shader code for
this makes you happy?
this makes you happy?
seven: i'll add a link to it :)
On https://in4k.github.io/wiki/sound , I don't see any mention of Clinkster. That's quite an oversight.