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Why render/shared problem commonly shows in pink?

category: gfx [glöplog]
no, cornflower blue!
added on the 2018-10-30 01:05:22 by maali maali
Quote:
Breaking news: Keops' engine doesn't log asset loading errors! ;)


Logs are for programmers. Artists being artists, they never read logs and tend to ignore errors as long as they can keep working :D
added on the 2018-10-30 15:18:53 by keops keops
And coders being coders, they rather read logs than do actual work? :)
added on the 2018-10-30 18:38:38 by havoc havoc
that pink is an example of "coder colors"
added on the 2018-10-30 18:50:31 by rutra80 rutra80
Mostly because it is easy to see the pink error surface in a complex scene (and go there and fix the problem), but that is up to the graphics engine that's been used. I have also seen blinking error textures (in games with cheerful colors where pink would be easily overlooked that is), or error textures with a message to the art team like "you messed this up guys fix it please" in games were the art team and the coders team work separately. :)
added on the 2018-10-30 23:28:04 by Defiance Defiance
Haha :) I had the exact same thought :)
added on the 2018-11-02 23:54:00 by numtek numtek

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