Being impressed

category: general [glöplog]
but atleast i'm right and you're lame!

show me a decent dot3 or emboss-bumb that looks nice on a tnt/tnt2/geforce/geforce2 card.
you write a list of complete crap nvidia quake cards?
that wasnt what we said, and it feels like you reversed my oneline where i said that it needs pixelshaders...

macaw, you suck :)
added on the 2002-07-25 20:13:08 by Hatikvah Hatikvah
on with the topic please!
i was impressed by cyboman2 (complex), the rollercoaster in toasted (cubicteam&seen), no and stars (nooon), yodel intros, fyvush and dream (jamm), mighty (xtacy), psychic link (juice), mensverk (tpolm), eclipse (emf), the sea robot of love (orange), amnesia (renaissance), vivid experience and boost, although they are quite buggy (doomsday) and unreal, second reality, crystal dream ii, etc of course...

and an amiga 500 demo: technological death (mad elks)
that contains my favorite demoeffect ever made...

i don't remember anything really impressive from the last some (five?) years

i'm still planning to impress some people, but i'm just so fucking lazy :)
added on the 2002-07-26 00:09:02 by blala blala

I was lately impressed on the PC by few demos which are really good works in every aspect. Both well coded and well designed. I think it's not easy to spend time to do good code and still spend more to bend it in a good design instead of just effects show off. When I see demos like Heaven7 and MyWorld/Ukonx where there is first a cool software engine and still people have spend plenty of time for the design too, then I am really impressed. A work perfect from every side/aspect, both from coder and then designwise. MyWorld was the last thing that really impressed me on PC..

Of course I can also be impressed very much by pure coder's stuff even there is 0% design. The opposite would not happen though. A great design with minimal code would not impress me, but perhaps enterntain me a lot..
added on the 2002-07-27 19:34:27 by Optimus Optimus

Of course I could write about other older demos on the PC, C64 and others that impressed me a lot, but I will have to go now...

blala: your texture mapper and editor was an impressive tiny intro I think and if it had descent speed (something hard when someone is coding a complex 3d effect in so tiny space) it would be the best imho! Keep walking :)
added on the 2002-07-27 19:38:54 by Optimus Optimus
i've been impressed a couple of times the last four years or so (since i went 100% active again), but the demo that left the best impression was "J'_" by ephidrena. you'll need an a1200 with 060 to enjoy it the most, but there is an halfway decent divx-version of it on amidemos (*plug* complete mirror on ftp.gathering.org *plug*). it stunned me.
added on the 2002-07-27 21:15:10 by gloom gloom
scoopex mental hangover .. nothing else to say here?
added on the 2002-07-28 00:58:28 by Duncan Duncan