most complex lighting model in a text-mode demo?

category: general [glöplog]
Last year I saw prebaked radiosity, in previous years there was real-time raytracing with shadows, and always envmaps and crap.
Leaving aside for a moment beautiful effects like plasmas that use the characters "-o0O0o-" and other ways of working -with- text to make textmode look good,
What's the most complex realtime 3d lighting model that's actually visible in textmode demos? With really targeted scenes I'm thinking envmaps + n dot l or -maybe- ambient occlusion is as far as it can go. I mean I'd love to spend the time to craft a photon tracer but if the difference between that and a lightmap is 3 shades of purple on pixels in some creases, there's not much point.
This, of course, is where you say that you're throwing together a real-time photon mapper starting on 11:30 pm, Dec 10th.
added on the 2007-11-29 22:58:02 by GbND GbND
This old faktory demo with a weird name which I don't remember at the moment featured a photon mapper that rendered in real-time at resolutions close to textmode (I think it was 150 pixels wide or something).
added on the 2007-11-29 23:12:09 by noouch noouch
text-mode demo

there's not much point
added on the 2007-11-30 22:02:34 by reed reed
if there was an immediately apparent point for everything then we wouldn't hang around on the pouet bbs, would we?
added on the 2007-11-30 22:06:37 by linde linde
heh, sure there's a point! Some people don't have fancy-assed VGA video cards, you know.
added on the 2007-11-30 22:36:40 by GbND GbND
why bother coding a complex lighting model for a blocky 80x50 render target?
added on the 2007-12-01 00:13:40 by rmeht rmeht
And we wouldn't code demos either.
added on the 2007-12-02 11:14:23 by Optimus Optimus
rmeht, because it's possible. why else?
added on the 2007-12-02 12:10:18 by skrebbel skrebbel
There are some video based text-mode demos. Others uses photos. I can't think in a more complex lighting model.
added on the 2007-12-02 14:18:38 by texel texel